@chunzliu
- Followers 0
- Following 0
- Updates 34
Blog
Over the past few days, several new videos and posts have been showcasing a sudden spike in scarab profitability, especially around Containment Scarabs, which shot up to 210c+. With prices rising and more players diving into high-scarab strategies, I decided it was time to revisit one of the most reliable farming combos in the game POE currency .
Today's test covers 50 maps using a high-investment scarab setup that includes:
Two Nemesis Scarabs
Two Adversary Scarabs
One Wisp Scarab
Ambush currency craft from the map device
Fine Delirium Orbs (one per map)
Fortress Scarabs
A fully optimized Atlas tree focused on scarabs and Ultimatum
The goal?
To determine whether this strategy is still worth running at current market prices-and whether the huge rise of Containment Scarabs has shifted the meta in any meaningful way.
Below is the full breakdown: investment, profits, time spent, profit per hour, and everything in between.
Map Preparation & Setup Cost
Before diving in, I prepared all 50 maps ahead of time. Each map was rolled to:
Reach 100%+ pack size
Remove mods that would interfere with my build (no-regen, reflect, reduced cooldowns, etc.)
Maintain consistent density and pacing
Rolling the maps cost 1.50 chaos per map, which is pretty standard for juiced setups where you want to avoid bricking your run before it even begins.
Current Market Ratios (During the Test)
1 Divine = 151 chaos
This ratio is crucial because the final profit conversion depends heavily on it. If divines fluctuate (and they always do), your results will vary even with identical loot.
Atlas Tree Overview
Nothing too surprising here-the tree is built entirely around:
Massive scarab duplication
Strongbox scaling (Ambush)
Ultimatum for extra reward layers
Blocking unwanted scarabs
Increased effect & quantity of scarabs
A few map sustain nodes
Optional Harbinger (but not required)
This setup is extremely consistent and is currently one of the most stable ways to extract value from mid- to high-investment farming.
The Scarab Setup
Here's the exact scarab combination used on each map:
100 Nemesis Scarabs
100 Adversary Scarabs
50 Wisp Scarabs
50 Fortress Scarabs
50 Ambush Crafts
200 Chisels
50 Fine Delirium Orbs
The scarabs themselves were not cheap. Fortress Scarabs alone cost 45c each, and the nemesis set adds up quickly.
But the logic is simple:
If Containment Scarabs are expensive and you're running duplicate multipliers, you get to "print" expensive scarabs.
Running the 50 Maps
Total Run Time
The session was split into two parts because of a power outage mid-progress:
28 maps: 1 hour 52 minutes
22 maps: 1 hour 25 minutes
Total: 3 hours 17 minutes
Average: 3 minutes 56 seconds per map
This is important:
Your clear speed directly impacts profit per hour. Faster builds = more maps = more duplicated scarabs.
If your build is faster than mine, expect higher numbers. If slower, expect less.
Loot Breakdown (Raw Results)
Here's everything collected over all 50 maps, including:
Scarabs
Fragments
Currency
Ritual/Ultimatum rewards
Duplicate stacks
Maps
Fine Delirium loot
Some highlights:
5 Catalyzing Scarabs
5 Containment Scarabs
A Cheater scarab drop (very lucky)
18 Originator (Dunes) maps
A huge spread of duplicated mid-tier scarabs
Note:
I also dropped several unique items but chose not to identify them, so they aren't included in the profit calculations or the Wealthy Exile scan.
Wealthy Exile Tracking
To calculate everything accurately, I uploaded the results into Wealthy Exile, but because of the split session, I created two snapshots:
One for the first 28 maps
One for the final 22 maps
This allows an accurate measurement of total farming time as well as combined loot value.
One important correction:
Wealthy Exile counts Originator maps at 1c, but these consistently sell for 10c+, so I added 162 chaos to the final total to reflect real market value.
Total Investment
Here's every cost added together:
50 Fortress Scarabs @ 45c
100 Nemesis Scarabs
100 Adversary Scarabs
50 Wisp Scarabs
50 Ambush Crafts
50 Fine Delirium Orbs
200 Chisels
Rolling maps: 1.5c each
Map device costs
Grand Total Investment
5,746 chaos
= 38.05 Divines
A pretty heavy buy-in, but with this kind of setup, the goal is always massive returns.
Total Profit & Profit Per Hour
Now for the most important part:
After selling value-corrected loot, the total profit came out to:
3,758 chaos profit
≈ 24.88 divines profit
≈ 3 hours 17 minutes of mappingProfit Per Hour
≈ 24.88 divines / 3.283 hours = 7.58 divines per hour
or in chaos:
≈ 1,145 chaos per hour
For a farming strategy with this level of investment, these numbers are very solid-especially given how expensive Containment Scarabs currently are.
Profit Per Map
76.8 chaos cost per map
151.4 chaos profit per map
In other words:
You double your investment every map.
And because scarabs scale multiplicatively with high-duplication trees, the more expensive a certain scarab becomes (like Containment), the better this strategy performs.
Why This Strategy Works Right Now
- Containment Scarabs Are Overpriced
With their value spiking above 200c, duplication simply prints profit.
This strategy abuses that perfectly.
- Nemesis + Ambush Is Classic Currency Scaling
Nemesis still converts high-value monster mods extremely well, and strongboxes remain one of the most reliable sources of raw currency.
Even with all the nerfs over the years, the combination is still powerful when juiced.
- Wisps Multiply Everything
As long as Wisp Scarabs remain reasonably priced, they boost:
Scarab drops
Currency stacks
Div card piles
Fragment spreads
The return multiplier is too strong to ignore.
- Highly Efficient Mapping
Under 4 minutes per map is clean, consistent, and repeatable.
Even with slower builds, the core principle holds up:
More monsters + more Wisps + more scarab duplication = profit.
Variables That Affect Your Own Results
Your profit will vary depending on:
- Build Clear Speed
If your build clears faster than mine, profit will increase.
If slower, expect reductions.
- Market Prices
If:
Scarabs go up → profit skyrockets
Scarabs go down → returns drop
This is especially true for Containment and Wisp Scarabs.
- Divine:Chaos Ratio
When divines become more expensive relative to chaos, chaos-based loot looks weaker on paper.
- Fragment Market Volatility
Fragments spike on weekends, drop mid-week. Selling timing matters.
Is This Farming Strategy Worth It Right Now?
Yes-absolutely.
Given that Containment Scarabs are extremely inflated, Nemesis still prints value, and Wisps multiply both raw drops and currency, this strategy hits the sweet spot of:
High consistency
High scalability
Repeatable investment
Fast clear cycles
Predictable returns
Even if prices shift slightly, this route remains one of the most stable juicing strategies in the current economy.
Final Thoughts
This 50-map test confirms what many players suspected:
Scarab farming is still one of the strongest mid-investment strategies in Path of Exile, especially when Containment prices spike.
With:
38 divines invested
24.88 divines profit
Nearly 8 div/hour POE orbs site
Under 4 minutes per map
And extremely consistent drops
…it's clear that this method remains competitive with most of the top-end currency strategies available right now.
Your results may vary depending on speed and prices, but if you're looking for a powerful, repeatable, high-efficiency farm-this is absolutely worth your time.
For anyone looking to build their roster, flip cards for profit, or gamble their training to chase the first 94 OVR LTD quarterback of the year, this week is big. Let's break down the cards, the market impact, and a full journey into opening hundreds of thousands of training worth of packs to see just how profitable this drop can be CFB 26 Coins .
Mean Joe Greene LTD: Good, Not Great… But Upgrade Potential Looms
Today's first LTD is Mean Joe Greene, currently sitting at 93 OVR, though likely to become a 94 OVR after the upcoming bump. On paper, he's solid:
85 Speed
89 Power Move
81 Finesse Move
These aren't game-breaking stats, especially compared to some of the dominant interior linemen we've seen recently. But the real draw here is ability access. Mean Joe can earn gold-tier abilities, which helps offset his middling finesse stats.
Still, this isn't the LTD stealing the show. That honor goes to another big name…
Diego: The First Potential 94 OVR LTD QB of the Year
This is the card everyone is chasing.
Diego arrives with:
90 Speed
93 Throw Power
Good short/mid accuracies
88 Deep Accuracy (lower, but doesn't matter much in gameplay)
If the overall bump hits Tuesday, Diego becomes:
91 Speed
94 Throw Power
…turning him into one of the top quarterbacks in the entire game.
Ability Costs: The Real Deciding Factor
Ability pricing may determine whether Diego becomes a top-tier meta QB:
Gold Dot-8 AP
Compare that to Braxton's 7 AP
Kellen Moore can run it for 6 AP
Silver Dot-4 AP
Even with slightly higher AP costs, Diego is shaping up to be one of the most expensive LTDs in the game. The demand is high, the timing is perfect, and people are ready to rip packs to try their luck.
Preparing for the Pack Chase: Saving Natty Packs & Buying Training
Instead of ripping everything instantly, the strategy was smart:
Save the NAT packs for after Tuesday's overall bump.
With eight saved already-and more incoming from daily grinds-stacking NAT packs might be the best coin-per-value play right now.
Alongside that, training was purchased early, landing a massive stockpile:
300,000 training available for live rolls
The plan?
Rip through every meaningful option-Blue Chip, Conference Tour, RanksGiving-and see how the value shakes out.
Warm-Up Packs: Surprisingly Solid Early Hits
Before heading to the big rolls, the warm-up packs delivered some nice value:
92 Overall pulls
91 Joseph Williams
90 Prince
A flood of solid 87-90 OVR fodder
One highlight was a full Stars of the Week pull, plus a 91-speed CJ Allen, which is absolutely usable at this point in the season.
Then came the bigger bundle packs:
Multiple 87+ rolls
More 90 OVR pulls
A standout 89 Deshawn Spears, an extremely reliable card that will instantly see field time once upgraded
No LTDs yet-but the warm-ups brought good value and set the stage for the real chase: training rolls.
Training Rolls: Blue Chip vs Conference Tour vs RanksGiving
Choosing which rolls to dump training into is key.
Blue Chip
Pros:
Lower number of 92 OVRs → better chance at valuable hits
Access to exclusive LTDs like Kamari Ramsey
Cons:
Odds feel worse than expected
Many 92s carry low market value
Conference Tour
Pros:
Some 92s are extremely pricey
McCoy → 440,000 coins
Center → 280,000 coins
Higher chance of recouping coins
Cons:
Very wide pool of players
Lots of "trash-tier" 92s with no resale value
RanksGiving
Pros:
Rocket and a few others can be massive hits
Cons:
Horrible value overall
Many players report terrible odds
High risk, low rewardChasing More Heat: Additional Rolls and More Wins
Following the LTD, the rolls continued across Blue Chip and Conference Tour:
Notable Hits:
Gavin-quick 250K coins
Multiple 92s worth 200K+
Consistent mid-tier players perfect for building more training or quick-selling for more rolls
Another McKenna at 345K-another major win
Conference Tour showed stronger average value than Blue Chip, although Blue Chip delivered the largest single win of the day.
RanksGiving rolls-just as expected-were brutal, returning almost nothing of value. After a single test that ended in disappointment, the decision was made to abandon them entirely until the next program drop.
Final Rolls and Final Wins
With the last of the 300K training on deck, the rolls continued with a few more swings at Blue Chip:
More 92 OVRs
More training recoup
A few borderline break-even results
And on the very last roll of the entire session…
McKenna hits again → 345,000 coins.
The perfect way to end a long rolling session.
A Surprisingly Profitable Pack-Opening Day
Across hundreds of thousands of training, the overall results were strong:
1 LTD Ramsey (1.3M coins)
Multiple mid-tier 92 OVR hits
Several top-value 92s (McKenna, Gavin, etc.)
Huge amounts of training recouped
Usable cards like CJ Allen and Deshawn Spears
Even factoring in some bad rolls and RanksGiving losses, the session was a major W.
Looking Ahead: The Overall Bump Changes Everything
Tuesday's potential OVR bump will dramatically change the value of:
Saved NAT packs
Current LTDs
High OVR players in the market
The entire training roll ecosystem
Saving packs until then is easily the smartest play. With eight NAT packs stacked already-and more coming from daily rewards, wins, and streams-the returns next week could be huge.
Final Thoughts
Season 4's LTD drop delivered excitement, value, and one of the biggest QB chases in CFB 26 to date. Whether you're rolling training, stacking NAT packs, flipping the market, or upgrading your team, this is one of the best weeks of the season to get active NCAA Football 26 Coins site .
The overall bump will shake up the market even further-so stay patient, stay smart, and keep chasing those Ws.
As Skull and Bones sails closer to its Season 4 update, players are seeing a mix of new content, revamped systems, and quality-of-life improvements that hint at Ubisoft finally hitting a stable rhythm for the game. The recent seasonal calendar, upcoming events, and the long-awaited Kraken tease are giving the community plenty to talk about Skull and Bones Items .
Whether you're here for the loot loop, the new hunter system, or you just want to maximize event currency before the season switches over, this deep-dive breaks down everything you need to know. We'll cover the current seasonal events, the new Frostwell bombard, the Kraken debate, changes to the hunter system, recent fixes, and one extremely strong frigate build that's performing well in high-level PvE.
Seasonal Events: How to Maximize Rewards Before the Reset
The first thing players should zero in on is the ongoing seasonal event rotation. Current time-limited events such as Roaring & Lost are running for another week, and starting Tuesday (after the nightly reset), players receive an additional 1.2% currency bonus during the event.
To maximize gains, every player should take advantage of the Seasonal Spoils boost inside the Smuggler Pass:
1.Open the Smuggler Pass tab.
2.Look for the icon with the three upward-pointing arrows.
3.Activate Seasonal Spoils-a 3-hour buff that increases event currency earned during all time-limited activities.
This buff stacks with the 1.2% bonus kicking in at reset. If you're grinding the event for weapon unlocks, cosmetics, or crafting materials, this is the most efficient way to stack your rewards.
New Weapon Spotlight: The Frostwell Bombard
Starting December 9, players will gain access to a brand-new top-deck weapon: the Frostwell Bombard-a delayed-projectile explosive artillery piece that's already generating excitement.
You can preview the Frostwell in the Codex under Top Deck Weapons → Bombards, and here's what it offers:
Frostwell Bombard Overview
Fires a delayed projectile that detonates on impact
Creates a large blast radius that devastates grouped enemies
Pairs well with explosive or burning weapon perk setups
Smooth fit for ships like:
Padewakang (Padecon) for AoE burst
Schooner, if you can tolerate losing a gunport
Frigates, where explosive builds thrive
Initial damage numbers look slightly lower than top-tier bombards, but the radius and delayed mechanics may give it unique uses-especially in fort sieges or convoy takedowns.
Players will have to test it once it officially arrives, but on paper, it's shaping up to be one of the more interesting weapons added this season.
Season 4: Is the Kraken Finally Coming?
This is the question the Skull and Bones community keeps repeating: Is the Kraken actually dropping in Season 4?
Here's Ubisoft's stance:
They want to release it in Season 4-but only if the system is fully stable.
That means:
If the encounter, animations, and AI behave correctly → Kraken launches in Season 4
If not → it gets delayed
Given Ubisoft's history of early-season bugs, this "wait until it's ready" approach is probably for the best.
Kraken + Hunter Guild Connection
Season 4 also revamps the hunter system, replacing the current spear-throwing Hunter Dow encounters with a new Hunter Guild system.
While Ubisoft hasn't revealed the full details, leaks and early concepts suggest:
A launchable hunter vessel you deploy mid-combat
Harpoon mechanics inspired by Assassin's Creed IV: Black Flag
Possible interactions during the Kraken fight
A role supporting large-scale beast encounters
This system could finally give players true naval PvE challenges-something Skull and Bones has been missing.
Improved Stability & Event Fixes
Players will be happy to hear that faction and event stability has improved significantly in recent weeks.
For example:
The Graanby faction turn-in bug has been fixed for many players
Dutch convoys are no longer soft-locking
Event crossovers remain messy, but overall functionality is improving
While not perfect, Ubisoft's gradual patching shows they're focusing on core functionality before Season 4's major additions.
Gameplay Highlights and a Powerful Frigate Build
If you're looking to maximize damage output while maintaining strong survivability, this setup is worth testing.
Frigate Weapon Loadout
Helports (Top Deck / Banks):
Phantom
Menacing
Burning II
Noxious
Amplified Burning
LethalThese helports fire rapidly, apply lingering poison, stack burning, and benefit from fast reload speeds. Perfect for clearing healing ships, weak spots, and lingering targets.
Broadsides:
Toxic
Amplified Burning
Acrid (DoT boost)
Stern Weapon (2-Shot):
Basic Fire Cover III
(Optional: Replace with torpedoes later for burst damage)
Ultimate Abilities
Hunter → excellent for PvP pressure
Lelus Grande → strong AoE damage
Other ultimates are viable but less efficient in current PvE meta
Armor & Ship Perks
Ouroboros Armor
Stout
Double Maintenance
+5,500 hull
175 healing per second
This armor creates a consistent sustain loop when combined with helport heals and maintenance furniture.
Furniture Setup: Maximum Reload + Status Damage
Furniture is where this build gets crazy. Here's the setup:
Furniture List
Fire Barrels → boosts status effect application and refreshes DoT uptime
Ramrod Workshop → reduces reload time for broadsides
Devil's Concoction → increases burning weapon secondary damage
Trunnion Furnace → improves reload speed for helports/toxic weapons
Plaguebringer's Ward → reduces reload time for toxic weapons
Sticky Fuel Station → enhances ablaze effects and status chaining
The key combination here is burning + toxic, enabling maximum DoT stacking while firing fast enough to keep pressure on every enemy.
Event & Cosmetic Previews
A quick browse of the seasonal event calendar reveals several returning cosmetics and furniture pieces:
Upcoming Events
Wolf Hunter
Shadow Beasts
Revenant Fury
Azure Solstice (likely December / Holiday tie-in)
The Azure Solstice event appears to include five total rewards, including:
A new figurehead
Possibly a matching armor or furniture piece
While not every cosmetic is new, players will have opportunities to earn pieces they may have missed earlier.
What to Expect in the Mid-Season Update
Based on previous cycles, players can expect:
Bug fixes and convoy improvements
A content drop tied to seasonal holidays
Possibly new cosmetics or limited-time challenges
Further hints or testing branches for the Kraken encounter
Updates to the Hunter Guild system
While the patch won't dramatically change gameplay, it should lay the groundwork for Season 4's larger systems.
Final Thoughts Skull and Bones Silver
While Skull and Bones isn't delivering massive content drops this week, the previews, weapon additions, and Season 4 teases show promising momentum. The Frostwell bombard looks like a fun new toy, the hunter overhaul might reshape PvE, and the Kraken remains the game's biggest question mark.
Are you broke in Path of Exile? Struggling to afford even basic upgrades for your build? Maybe you're a brand-new player staring at high-end strategies on YouTube-the ones promising dozens of Divines per hour-but your Scuffed Act 10 Special build doesn't stand a chance of running them.
Good news: you don't need a mirror-tier build POE currency , cracked mechanics, or giga-juiced maps to make real money in PoE. In fact, with the strategy we're covering today, you can make double-digit Divines per hour with little more than a functioning endgame character.
Welcome to Stack Deck farming-a strategy so simple, so consistent, and so absurdly profitable that it's becoming the new go-to money-making method for both new players and veterans who just want fast, brain-off currency.
This guide breaks down how it works, why it's always profitable, the Atlas setup, map setup, and the exact profits you can expect. By the end, you'll know exactly how to turn your broke build into something dangerous.
Why Stack Deck Farming Works (And Why It's Always Profitable)
Stack Deck farming revolves around one truth:
The price of Stack Decks never truly collapses.
Why? Because they're one of the only items in PoE whose value automatically adjusts to the economy:
If Scarabs get more expensive → Stack Deck prices rise.
If the market fluctuates → Stack Decks stabilize.
If everyone starts farming this strategy → Scarab prices and Stack Deck prices rise together.
This means you can run this strategy on day one, mid-league, or at league end, and it will still be profitable. The values shift, but the profit margin remains shockingly stable.
Even more importantly:
You can do this strategy in completely white, un-alked tier 16 maps.
You can also scale it higher and higher depending on your build strength.
On average:
A normal build will make 10-12 Div per hour
A build optimized for ignite or proliferating damage can push 15+ Div per hour
That places Stack Deck farming in the same league as high-investment strategies-without any of the complexity.
The Core Strategy: "Put map in device. Add Scarabs. Run."
At its heart, this farm is stupidly simple:
1.Put a T16 map into your Map Device.
2.Add five Cloister Scarabs.
3.Run the map. Kill everything.
4.Watch Stack Decks rain from the sky.
That's it.
Stack Decks drop like crazy from the Cloister Scarabs themselves, but the strategy becomes massively more profitable when you combine Scarabs with:
Ritual encounters
Searing Exarch altars (for duplicate basic currency)
High pack size maps
Beyond monsters
Shrines for speed
But even without any fancy tech, the Scarabs alone guarantee profit.
Your Atlas Passive Tree Setup
There are a dozen variations of this Atlas tree out there, but here's the core that matters:
You only need three things:
- Ritual nodes
You want:
100% chance to encounter Ritual
4 Ritual Altars every map (via Cult Devotion)
Why Ritual?
Because Ritual spawns a ton of monsters, and monsters = deck drops.
You also get a chance at jackpot items including:
Mageblood
Headhunter
Divine Orbs
Mirror of Kalandra
+1 charge Synthesis rings worth Mageblood-tier currency
Don't depend on Ritual for profit-but always enjoy the surprise.
- Searing Exarch altars (Red Altars)
You want altars that say:
"Basic Currency items dropped by Enemies are duplicated."
This works on Stack Decks.
You get this mod often enough that your Stack Deck profits skyrocket.
Blue altars can be used, but red altars are significantly more consistent.
- Extra juice nodes
The rest of the tree is flexible, but highly recommended:
Beyond (huge monster count increase)
Shrines (speed and survivability)
Packed with Energy (free speed and damage when clicking Niko veins)
100% chance for Niko (more packed with energy uptime)
If your build is weak and you aren't running 8-mod maps, also consider:
Chisel Perfection
But once you upgrade into high-roll maps, you'll never need it.
Choosing Your Map: Three Budget Levels
Your profit scales with pack size, because pack size = more monsters = more decks.
There are three ways to run this strategy:
Option 1: White T16 Maps (Zero Investment)
No mods
No chisels
No alchemy
Just raw T16 maps + Cloister Scarabs
This version has lowest profit, but still positive profit.
Recommended only for very weak builds.
Option 2: Chiseled + Alked T16 Maps (Standard Budget)
Roll for 25%+ pack size.
This makes the map denser and dramatically increases Stack Deck drops.
Most players will run this version before upgrading into the top tier.
Profit expectation: 8-10 Div/hourOption 3: 8-Mod T16 Maps (Maximum Profit Version)
This is where the strategy becomes insane.
8-mod maps provide:
Much more pack size
Higher quantity
A lot more monsters
Bigger altar value
You simply buy them from other players using a pre-filtered trade search.
Filter rules:
Minimum 110% quantity
Minimum 40% pack size
Remove any mods that brick your build (no life regen, reflect, etc.)
These maps cost 5-8 chaos each and are extremely easy to buy in bulk.
Profit expectation: 12-15+ Div/hour with a build optimized for clear.
How to Run Each Map for Maximum Profit
Here's the full step-by-step process:
- Rush the boss (for Dunes map users)
Kill boss first so altars don't roll boss-related junk.
If you're using Dunes (recommended), this is very fast.
- Click every Searing Exarch altar
Look for the mod:
"Basic Currency drops are duplicated."
This is THE mod that prints money in this strategy.
Always take it immediately.
- Clear the entire map before doing Ritual
This ensures:
You get maximum altar rolls
All Rituals benefit from those altar rolls
You'll see Stack Decks dropping constantly as you clear.
- Finish all four Ritual altars at the end
Check for jackpot items.
Don't expect much-but be ready for game-changing hits.
- Drop map, load next one, repeat.
Your goal is 4-minute runs.
A strong build goes even faster.
Profit Breakdown: 60-Map Sample Results
In a 60-map test (72 total maps tracked):
Total profit: 72 Divines
~66% came directly from Stack Decks
The rest came from random currency, Scarabs, and misc drops
Cost per map:
7c per Cloister Scarab (x5)
5c per map
4c on map device
Total: 44 chaos per map (~0.36 Div)
Revenue per map:
1.2 Div per map on average
Actual profit:
0.8 Div per map
At ~4 minutes per map, this equals:
12.5 Divines per hour
And again-that's without an optimized build.
Ignite or proliferate builds completely ignore proximity shields, so they clear vastly faster, pushing profits to:
15-18 Divines per hour
This puts Stack Deck farming firmly into "top-tier strategy" territory.
Why This Strategy Is So Beginner-Friendly
Stack Deck farming is one of the rare PoE strats that:
Doesn't require a strong build
Doesn't require mechanical skill
Doesn't require heavy investment
Doesn't require bossing
Doesn't require knowledge of complex league mechanics
Doesn't require selling tons of micro-loot
Your loot is mostly:
Stack Decks
Occasional big Ritual hits
Random bulkable currency
Meaning you can liquidate most of your profit in minutes.
It's consistent, predictable, repeatable, and low-stress.
It's also one of the best ways for new players to farm their first Mageblood.
Final Thoughts: The New #1 Strategy for "I'm Broke, Please Help" Players
After testing dozens of different farming methods this league-including Breach, Delirium, Abyss, Blight, Boss rushing, and Expedition-Stack Deck farming stands out as the best combination of simplicity, consistency, and raw profit.
It will never become obsolete because:
It's economy-proof
It scales with your build
It has low barriers to entry
It is incredibly chill
Everyone always wants Stack Decks POE divine orbs
Whether you're a brand-new exile or a veteran wanting low-effort income, this is the strategy you should try.
College Football 26 just dropped one of the biggest mid-season updates we've seen yet-new cards, overalls bumped across multiple positions, updated season rewards, and a ton of free packs that players have been hoarding for weeks. Whether you're grinding head-to-head, ripping natty packs, or chasing one of the new 94 OVR linemen CFB 26 Coins , this update brought real movement to the meta.
From standout speed boosts to surprising LTD pulls, here's a full breakdown of everything new in CFB 26 and how these changes are reshaping top-tier lineups.
Big Overall Bumps Hit the Game-Including a Legit Top-Tier Left Guard
This update finally delivered something players have been asking for: real upgrades to the trenches.
94 OVR Left Guard-The new highest-rated LG in the game
Major stat bumps across Season cards
A surprising and very welcomed Tristan Newsome upgrade
The offensive line hasn't received much love this year, so seeing a 94 overall lineman drop is massive for players trying to build a dominant run-oriented or option-heavy attack.
But the biggest winner might actually be…
Tristan Newsome Gets the Meta Buff He Needed
Newsome received a +2 speed bump, boosting him to 90 speed. For a linebacker-sized user or hybrid defender, that is a game-changing upgrade.
A lot of players dismissed his earlier card because it felt just a step too slow. Now?
90 Speed
Great athleticism profile
Strong play-archetype fit
One of the most usable cards in his category
This isn't just a small stat tweak-it takes him from "roster filler" to legitimately meta-viable.
Conference Tour Program Drops-And These Cards Are Legit
The new Conference Tour drop introduced multiple cards that will immediately slot into competitive lineups.
The highlights:
Earl Thomas - 93 Speed, 93 Zone, 92 Man
Only 5'10", but his previous card played way above its size. The new upgrade:
Perfect hybrid DB
Enough speed to keep up with elite WRs
Sticky man coverage
Great reaction animation tendencies
He's one of the cards players are targeting the most.
Dylan Bell - 93 Speed, 6'1", Great Routes
This new receiver is everything you want in a wideout:
Good height
Great route running
Meta speed threshold
Versatile inside/outside play
Expect Bell to show up in Champions lineups almost immediately.
Whit Weeks - 90 Speed, 89 COD
At 6'2", he's a fair user option and a solid all-around linebacker. Not the fastest in the tier, but balanced enough to plug into most schemes.
Colin Simmons - The Prize of the Program
You need to exchange all players in the set to get him, but the card is worth the grind.
90 Speed off the edge
Big frame
Exceptional acceleration
He's built to terrorize tackles and collapse pockets instantly.
New 92 OVR Left Tackle
Not the flashiest drop, but as of now, he's the best LT in the game. If you care about keeping your QB upright, he's an instant starter.
Free Packs, Rare+ Rewards & Big Natty Hauls
A standout part of this update is the wave of free packs players could finally open after weeks of grinding.
The haul included:
Two Season 3 Rare+ packs
15 Natty Packs
Free 91 OVR Nightmare Player
Weekly boosters
Coin boosters
And multiple cheap training rolls to test
Let's break down the big pulls and key surprises.
The Free 91 OVR: Deontay Lawson
Logging in every day earned players a free 91 overall Nightmare card.
The pull in this case was:
Deontay Lawson - Good, but Not Needed
Solid card. Good stats. Just not useful for a roster already stacked at linebacker. Most players will quick-sell him or use him for depth.
Season 3 BND Rare+ Packs
Expectations were high-these packs can hit hard.
Pack 1: LTD Pull… But Not a Wanted One
A full LTD popped out, but unfortunately not a card that fit the team.
Still: a free LTD is always a W, even if it becomes training.
Pack 2: Stars of the Week Hit
Another full animation yielded a 90 overall and an 88.
Not insane, but solid free value.
The 15 Natty Packs-A Rollercoaster of Highs and "Mehs"
This was the big moment. Fifteen natty packs stocked from head-to-head seasons and gauntlet runs. And the results were surprisingly consistent:
Steady Stream of 88s, 89s, and 90s
While no 93s or LTDs came out, the value was huge:
Multiple 89+ pulls
Several 90s
Even some nice double-hit packs
Almost all packs returned positive value
The best packs included:
Pack Highlight #1: 89 + 90 + 89 Trio
This kind of pack makes nattys worth the grind.
Three big-value pulls and over 17,000 training in one rip.
Pack Highlight #2: 90 OVR Quarterback
A newer card with:
88 Speed
90 Throw Power
Surprisingly usable, especially for budget squads.
Pack Highlight #3: 91 Arian Foster
One of the best pulls of the batch. Strong ratings, good animations in-game, and great training value.Total Training Earned from Free Packs: 146,000
This is the real headline.
All free.
All from everyday grinding.
All immediately usable toward rerolls, upgrades, and XP progress.
In a market where training costs have creeped upward, this was a massive W.
Testing Training Rolls & Premium Packs
Training costs have risen:
26,000 training for nightmare rolls
8,900 for premium 87+ rolls
Players tested the waters with:
One Nightmare Roll → 92 OVR Whit Weeks
Not a huge profit, but definitely a usable card and a chance at higher values later.
Weekly Booster Pack
Still bad.
Still not worth it.
Still the most disappointing pack every single week.
Final Pack of the Day: A Fuel Store Roll
The last chance at magic…
No LTD This Time
But the free training made the day a huge success regardless.
Meta Impact: What These Drops Mean for Your Lineup
This update actually created meaningful lineup decisions. Here's what changes the meta:
- 94 OVR Left Guard = New Best OL Build
Securing both edges and interior linemen is now more important. This LG will appear on nearly every top team.
- Earl Thomas Is the Best All-Around DB Now
Even at 5'10", his speed + man + zone combo is elite.
- Colin Simmons Is a Must-Have Pass Rusher
Speed rushers dominate in CF26, and 90 speed off the edge is about as good as it gets today.
- Dylan Bell Becomes a Top Budget-Friendly WR
Elite route running makes him a nightmare in Champions.
- Newsome's Speed Boost Makes Him Top 5 at His Position
The +2 is all he needed to become a real threat.
Community Extras: Head-to-Head, Gauntlet, and Schemes
The update overlapped with one of the best community weeks yet:
Players grinding Gauntlet went 10-1
Silver.gg users took back-to-back national championships
Offensive and defensive schemes continue dropping
Underdog Fantasy picks tied into the weekly football cycle
If you're trying to climb the competitive ladder, this week gave players more tools than ever.
Final Thoughts: A Massive W Update With Real Lineup Impact
This College Football 26 update delivered everything players wanted:
Real, meaningful card upgrades
Conference Tour cards that reshape the meta
A huge wave of free packs
Over 146K in free training
Fun new pulls, animations, and set rewards
New offensive line anchors cheap CFB 26 Coins
Big hits for speed players and pass rushers
Even though no monster LTD came out of the free packs, the amount of value earned-and the number of roster improvements available-make this one of the most rewarding mid-season updates so far.
Every new season of Skull and Bones brings its own meta-defining gear, ship upgrades, and combat strategies-but this time, Ubisoft has delivered something truly special. The brand-new Sloop-of-War ship isn't just another mid-size vessel to add to your collection. It is, without exaggeration, a toxic-spreading monster, capable of melting World Tier 2 bosses in PvE and shredding frigates in PvP with terrifying ease Skull and Bones Items .
Fast, agile, and armed with some of the strongest poison and electric synergies ever introduced, this Sloop-of-War build turns you into one of the most dangerous captains in the Indian Ocean. Whether you enjoy faction wars, convoys, cutthroat cargo, or simply terrorizing rival fleets, this setup has the firepower and speed to dominate every encounter. And best of all-it has a secret mechanic that pushes its damage even further.
Let's break down the full build, explain why it works so well, and show you exactly how to assemble this season's strongest hybrid-damage ship.
Why This Sloop-of-War Build Is So Powerful
This season's Sloop-of-War comes with all seven upgrade slots unlocked, enabling access to two of the best passive perks currently available:
Plaguebringer
This perk:
Drastically increases poison damage
Keeps poison uptime active longer
Spreads explosions to other nearby ships within 300 meters
Applies the new poison status effect faster
The result? You're essentially turning every poisoned target into a floating bomb, detonating nearby ships as they cluster.
Spite
This perk:
Deals passive damage every second to all poisoned ships within 300 meters
Reduces incoming damage by 30% from poisoned enemies
This is an incredible perk for clearing convoys, faction takeovers, and PvE events where enemies often group tightly. But it's just as powerful in PvP-apply poison once, and suddenly your foes hit you weaker while taking constant chip damage.
Together, Plaguebringer + Spite create a toxic synergy that's devastating in large-scale fights. Whether in defense missions, convoy ambushes, or PvP brawls, you'll see dozens of damage numbers erupt all at once as entire groups melt.
And as we'll explain later, this build has a "secret" that pushes your weapon boosts even higher.
Choosing the Right Armor: PvE vs. PvP
Your armor selection depends heavily on what you plan to do.
Best PvE Armor: Buccaneer's Oath
In PvE, you frequently sink multiple ships-sometimes dozens per session. Buccaneer's Oath gives:
+25% weapon damage after every ship you sink
+25% armor after each kill
A stacking multiplier with no real cap
In large enemy clusters, this turns your Sloop-of-War into an avalanche of exponential damage. It's the best choice for faction missions, event bosses, and any activity where multiple targets appear.
Best PvP Armor: Nocturn Heart
In Cutthroat Cargo or open-ocean PvP, you usually face 1v1 or 1v2 situations. That's where Nocturn Heart shines:
Permanently boosts damage by 15%
Active as long as you're above 75% hull
This is extremely easy to maintain thanks to your ship's speed, evasiveness, and poison suppression of enemy damage. For PvP, this armor is far more reliable.
Front and Rear Weapons: Leik 3s with Required Shock Ascension
We run Leik 3s on the front and rear because they:
Have strong base damage
Become devastating once modified
Sync perfectly with all electric + poison furniture
However, the first ascension is critical:
Ascension 1: Shock (Mandatory)
This reclassifies Leik 3s as electric + toxic weapons-a key secret behind the build's damage multipliers. Once they qualify as both element types, they benefit from all the furniture boosts we'll cover later.
Ascension 2-3 Options
Pick any combination of:
Amplified Toxic
Shock
Severity
Second Storm
All are viable. Severity is great for crits; amplified bonuses improve status damage; Second Storm adds lightning bursts.
Broadside Weapons: Rockmouth Toxic Cauldrons
These are the backbone of the build.
The Rockmouth Cauldron provides:
75% bonus damage against poisoned enemies
High AoE potential
Excellent synergy with Plaguebringer + Spite perks
Again, your first ascension must be Shock, ensuring the cauldrons receive electric and poison bonuses simultaneously.
Recommended Ascensions:
Shock (required)
Amplified Toxic
Severity
Lethal (best-boosts weak point damage)
Because you'll be aiming for weak points often, Lethal's value is enormous.
Auxiliary Weapons: Mortar for PvE, Spirit Caller for PvP
PvE Auxiliary: LaFleur Mortar
One of the best boss-melting mortars
Devastates clustered enemies
Becomes nuclear with electric + toxic boosts
Ascensions:
Shock (mandatory)
Amplified Electric
Amplified Toxic
SeverityPvP Auxiliary: Spirit Caller
Perfect for Cutthroat Cargo:
Reduces enemy speed by 50%
Reduces armor by 20%
Basically freezes pirate hunters in place while you escape with treasure
It turns fast ships into slow targets and slow targets into sitting ducks.
Ascensions:
Noxious (needed for poison bonuses)
Second Storm
Furniture Setup: The True Secret Behind the Build
Here's where the build becomes truly overpowered.
The furniture arrangement layers dozens of bonuses at once, giving:
Massive reload speed
Huge weak point damage
Electric damage multipliers
Bonus damage after Storm Struck triggers
Toxic resistance penetration
This is why we modify every weapon to count as both poison and electric-so every furniture perk activates.
Let's break it down.
Major Slot: Siphon Furnace
+10% damage to poisoned enemies
Boosts projectile speed and range
Works at all distances (unlike Stink Pot, which is range-limited)
Plaguing Ward
7% reduced reload time
4% increased weapon damage
Always active and extremely efficient
Leapotin Schematics
A sleeper pick that got buffed this season:
+10% weak point damage
Ignores 10% of enemy toxic resistance
Makes poison far more lethal
This change alone increased toxic builds' viability dramatically.
Leaden Vault Array
The new electric furniture piece provides:
6% faster reloads
8% bonus damage to Storm Struck enemies
AoE electric boost for your LaFleur mortar
Storm Struck triggers often in this build, making this piece very valuable.
Charge Stores
One of the most important bonuses:
Your next attack after Storm Struck deals 50% extra damage
+5% combined weapon damage
This is monstrous burst potential during boss fights.
Ram Rod Workshop
7% faster broadside reload time
+7% secondary damage
This heavily boosts your Rockmouth Cauldrons.
Why This Build Is So Strong
Once fully assembled, this Sloop-of-War gains:
54%+ bonus damage across all weapons
20% reduced reload speeds
75% bonus damage from Rockmouth Cauldrons vs poisoned targets
10% weak point bonus
50% burst damage after Storm Struck
Wide-area poison explosions
Storm Struck and poison simultaneously applied
In gameplay, this means:
Massive damage numbers everywhere
Instant convoy clears
Bosses melt in seconds
PvP chases become trivial
Defense and faction war objectives get cleared easily
This is one of the best hybrid builds in Skull and Bones history.
Final Thoughts
If you love high DPS, fast rotations, and explosive chain reactions, this Sloop-of-War toxic build is going to be your new main. It's incredibly fun, flexible across all content, and perfectly tuned to this season's loot and mechanics cheap Skull and Bones Silver .
With the right furniture, the correct ascensions, and thoughtful armor choices, you'll have a ship capable of obliterating bosses, sinking rival players, and tearing apart entire fleets.
MMOexp-POE: The 3.27 Cloister Scarab Stack-Deck Strategy Still Printing 1 Divine Every Two Maps
By Chunzliu, 2025-11-11
Despite sweeping changes to Atlas passives, map modifiers, and general drop scaling in Path of Exile 3.27, a surprising number of currency strategies have been completely gutted-or at least significantly altered. Yet one approach has essentially survived intact POE currency . If anything, it has become even more profitable due to market shifts and the sheer value of stack decks early and mid-league.
In this guide, we're taking a deep dive into the strategy that continues producing roughly one Divine every two maps, with results varying slightly depending on the economy. It's simple, scalable, beginner-friendly, and remains one of the smoothest ways to print currency without complicated setups or expensive gear.
Let's break down exactly how the updated 3.27 version works: what changed, what stayed the same, and how to maximize your profit with every map you open.
Why Cloister Scarab Stack-Deck Farming Still Works
Divination Scarabs of the Cloister were always strong-but in 3.27, they've become essential for anyone farming stack decks consistently and efficiently. The combination of scarabs, Ritual mechanics, Beyond, and high-quantity maps is still unmatched for raw loot explosions.
Here's the core loop of the strategy:
1.Use five Divination Scarabs of the Cloister in your map device.
2.Run maps with high item quantity (8-mods preferred).
3.Use an Atlas tree that guarantees Ritual in every map.
4.Block all competing mechanics that would otherwise dilute spawns.
5.Add Beyond for insane monster density.
Even with scarab prices sitting around 12 chaos each, the return is so strong that players consistently profit before even factoring in raw drops, bubblegum currency, and incidental scarabs or maps.
Step 1: The Scarab Setup-Why All 5 Slots Matter
The most important rule of the strategy:
Use all five map device slots for Divination Scarabs of the Cloister.
Yes, you can technically run four, but doing so will noticeably reduce your stack-deck count. Using five maximizes:
Divination card sources
Cloister multipliers
Density synergy with Ritual/Beyond
Your average decks per map (typically 60-100)
With scarabs costing around 12c each, a full set costs 60 chaos. But the value of the resulting stack decks drastically outweighs the investment.
Map Craft
Use:
"Increased quantity of items found in this area."
It's inexpensive and consistently outperforms any other craft for raw card drops.
Step 2: Profit Math-Why This Strategy Is Insanely Stable
Let's talk numbers.
Average Return Per Map
Minimum expected stack decks: ~60
Typical return: 70-100, depending on quantity and RNG
If stack decks are selling for 1.8-2 chaos each, that's:
Minimum return: 60 decks × 1.8c = 108 chaos
Average return: 75 decks × 1.8c = 135 chaos
Subtract your 60c scarab cost, and you're reliably clearing:
50-80 chaos profit per map
Equivalent to roughly 1 Divine per 2 maps in the current economy
And this does not include:
Raw chaos drops
Additional scarabs
Tier 17 maps
Ritual vessel rolls
Exarch/Altars money
Realistically, players often land higher than 1 Divine every two maps.
Step 3: Mapping Approach-What Maps to Run
Best-in-slot: 8-mod corrupted maps
If you can buy or sustain them naturally, 8-mods are king. They offer:
Huge item quantity
Extremely high pack size
Synergy with Beyond and Ritual
Just make sure your build can handle the random modifiers.
If you can't run 8-mods:
You can still use:
Underground Sea
Strand
Jungle Valley
Mesa
Chisel → Alch → Vaal → Run it.
Even without 8-mods, you will still profit-just slightly less.
Optional: Delirium Orbs
If your map isn't already corrupted:
Apply one Delirium Orb for a slight density and reward boost.
If your map is already 8-mod corrupted:
You cannot apply Delhi-stick with the mods.
Step 4: Updated Atlas Tree-Ritual + Beyond Combo
The Atlas tree drives this strategy. Here's what you want:
- Ritual Cluster (Mandatory)
Take every major Ritual node:
Sacred Lands (monsters resurrect with cards)
Devotion (+1 ritual, guaranteeing 4 rituals per map)
Ritual spawn chance nodes
Ritual creates its own monsters that:
Drop stack decks
Scale with quantity and Beyond
Add bonus card drops from revivals
You must force Ritual to appear in every map-or you lose a huge chunk of profit.
- Block All Competing Mechanics
Block:
Expedition
Legion
Rogues
Abyss
Delirium
Heist
Metamorph
These dilute your Ritual spawn chances.
Leave enabled:
Ultimatum
Blight
Sacred Grove
These occasionally give valuable scarabs or raw currency.
Optional:
If Ritual still doesn't spawn reliably, block Sacred Grove as well.
- Beyond Cluster
Take:
Torrent of Fear
Scent of Blood
Pale ClarionOr swap Pale Clarion for Varunastra's Wrong if you prefer unique drops.
Beyond greatly increases:
Monster density
Pack chains
Loot explosions
Stack deck counts
For this strategy, Beyond is a massive profit multiplier with almost zero downside.
- Map Modifiers / Pack Size
Take every pack size and quantity scaling node you can get:
Perfection
Mountain Range
Enhanced Monster Modifiers
Explicit Modifier effect
More packs = more altars = more Ritual monsters = more stack decks.
- Boss Influence -Exarch vs. Eater
Both work, but there's a clear winner.
Exarch Recommended
Why?
The Exarch "duplicate basic currency" altar affects stack decks.
Exarch maps drop more raw chaos.
Early league divines are cheap, making consistent chaos gains valuable.
Eater is still fine
There is just less synergy with stack decks early league.
If you're comfortable clicking altars and enjoy more stable returns, Exarch is the safe pick.
Step 5: Singular Focus (Optional)
If you want to control your map drops:
Singular Focus (3 points) is a great addition.
It shifts map drops toward your chosen map, helping you sustain your favorite layout indefinitely.
Step 6: Example Loot-What to Expect
Here's a real example:
Two maps produced…
147 stack decks (approx. 270 chaos)
Tier 17 "Fortress" map
Multiple scarabs
Bubblegum currency
Scarabs spent:
10 × 12c each = 120c
Net profit:
270c - 120c = 150c profit
Equivalent to 1 Divine at current rates-and that's only from stack decks.
Add raw drops, T17 maps, altars, and miscellaneous items, and the profit climbs even higher.
This level of consistency is what makes the strategy so reliable throughout the league.
Why This Strategy Survives Every Patch
Cloister Scarab farming is effectively future-proof, because:
Stack decks always have demand.
Ritual scales off quantity, not patch-specific mechanics.
Beyond ensures massive density regardless of map changes.
The market doesn't crash for stack decks like it does for essence or scarab spam.
Even with scarab prices fluctuating buy POE currency , the profit margin remains strong. Players who refine their mapping speed can squeeze 2-3 Divines per hour with ease.
Final Thoughts: A Strategy That Will Stay Profitable All League
While many farming strategies in Path of Exile rise and fall with each patch, Cloister Scarab stack-deck farming has proven to be the exception. With the right Atlas tree, full scarab investment, and density multipliers, you'll consistently generate huge amounts of stack decks-enough to turn almost any build into a currency-printing machine.
MMOexp-CFB 26: Why Your QB Misses Open Throws—And the Accuracy Breakpoints That Fix It
By Chunzliu, 2025-11-08
If you've spent any time in College Football 26's Dynasty Mode, you already know how crucial small details can be. From recruiting and player development to game-day strategy, every little attribute point matters. But here's the thing most players overlook-CFB 26, like Madden, operates on hidden thresholds that can completely change how your athletes perform CFB 26 Coins .
Why Thresholds Matter in CFB 26
Much like in Madden, College Football 26 hides "performance breakpoints" inside attributes. These are specific rating levels where your players suddenly become elite-or suddenly start underperforming. You might wonder why your 89 Zone Coverage corner keeps blowing assignments or why your 77 Deep Accuracy QB can't hit an open streak. It's because both of those ratings are just below their key breakpoints.
Once you understand where these thresholds lie, roster management, game planning, and player development become infinitely easier.
Quarterbacks: Accuracy Is Everything
Let's start under center.
Quarterbacks are affected by three major thresholds:
Short Accuracy-80
Medium Accuracy-85
Deep Accuracy-90
These numbers dictate whether your passes are crisp, wobbling, or completely off the mark. If your QB has an 89 Deep Accuracy, expect random overthrows even when your feet are set and timing is perfect. Once you hit 90, however, those "red" inaccurate throws nearly vanish.
This explains why scrambling QBs in CFB 25 were so inconsistent-they often had Deep Accuracy ratings in the 70s, and the auto-upgrade system didn't prioritize that attribute. Now that CFB 26 lets you manually train and develop players, you can fix that. But knowing the right stat to push is the difference between a Heisman season and a turnover machine.
Offensive Line: Winning in the Trenches
For offensive linemen, blocking thresholds decide whether you win or lose matchups against elite defenders.
Here's the breakdown:
Super Win Chance (Pancake Blocks)-85 Block Rating
Max Skill for Super Wins-80 minimum
Run Block vs. Outside Contain-89
Elite Block Win Rating-88
When your tackles or guards dip below these numbers, your quarterback will feel it instantly-especially against programs like Georgia or Alabama, who run high-power defensive fronts. If you're seeing too many sacks or blown blocks on stretches, you're probably sitting below that 85–88 window.
At 90 Release, your receiver triggers that elite "face mask shove" animation that throws corners off balance. Below 80, they'll stumble off the line and kill your timing routes.
This is why high-Release receivers are invaluable against man-heavy teams. If your opponent is stacking press corners, move your lower-release players into the slot where they can avoid jams.
On the flip side, cornerbacks have their own Press rating that determines whether they can lock down elite receivers. A 90 Press rating allows corners to deliver those hand-fighting, throw-you-off-the-line animations. Anyone below 75 will get torched by strong route runners.Cornerbacks and Safeties: Zone vs. Man Mastery
Defensive backs operate under both Zone Coverage and Man Coverage thresholds:
Flat & Curl Zones: 80 for reliable coverage
Deep & Hook Zones: 85 for solid play; 90 for elite reactions
Man Coverage Elite Reaction: 90
A corner with 88 Man Coverage might stay close to the receiver but won't mirror cuts. Once they hit 90, you'll see that perfect hip-tracking animation that lets them undercut routes or force contested throws.
For safeties, Zone Coverage is key. Players under 80 Zone will react sluggishly on deep routes-you'll notice them hesitate or misread the quarterback. At 90+, safeties break instantly on throws, jump routes, and even create turnovers.
If you're running a Cover 3-heavy scheme, prioritize safeties with at least 90 Zone Coverage. If you're running Cover 2 Man, focus on corners with high Press and Man Coverage ratings instead.
Linebackers: Tackling, Power, and Hit Stick Thresholds
Linebackers also follow hidden power rules that determine their hit stick and strip effectiveness:
Minimum Power for Hit Stick: 75
Elite Hit Stick Threshold: 75+
Tackle for Strip Success: 90
Tackle vs. Carry Delta for Fumbles: 20 rating difference
If your LB has 72 Power, you'll see those awkward shoulder nudges that never bring the ball carrier down. Once you hit 75+, they start delivering clean hit stick animations and occasional forced fumbles. Add a 20-point Tackle advantage over the opponent's Carry rating, and you'll start generating turnovers consistently.
Game Planning and Roster Optimization
Understanding thresholds isn't just about knowing numbers-it's about how you structure your team.
If you run Cover 2, you can start corners with 80 Zone Coverage since they'll mostly defend flat routes. If you run Cover 3, prioritize corners with 90 Zone for deep blue responsibilities.
Similarly, if your QB can't hit the 90 Deep Accuracy mark, call more medium throws or RPOs. If your running back has 65 Spin and 78 Juke, avoid plays that rely on finesse. Play to your roster's threshold strengths, not their overall ratings.
Training and Progression Strategy cheap CFB 26 Coins
In CFB 26, manual progression lets you fine-tune growth. Knowing when to stop upgrading saves points and accelerates development across your roster. It's the difference between having a few 95-rated players and having a complete, balanced squad that hits all key benchmarks.