Chunzliu
Chunzliu
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Over the past few days, several new videos and posts have been showcasing a sudden spike in scarab profitability, especially around Containment Scarabs, which shot up to 210c+. With prices rising and more players diving into high-scarab strategies, I decided it was time to revisit one of the most reliable farming combos in the game POE currency .

 

Today's test covers 50 maps using a high-investment scarab setup that includes:

 

 Two Nemesis Scarabs

 Two Adversary Scarabs

 One Wisp Scarab

 Ambush currency craft from the map device

 Fine Delirium Orbs (one per map)

 Fortress Scarabs

 A fully optimized Atlas tree focused on scarabs and Ultimatum

 

The goal?

 

To determine whether this strategy is still worth running at current market prices-and whether the huge rise of Containment Scarabs has shifted the meta in any meaningful way.

 

Below is the full breakdown: investment, profits, time spent, profit per hour, and everything in between.

 

Map Preparation & Setup Cost

 

Before diving in, I prepared all 50 maps ahead of time. Each map was rolled to:

 

 Reach 100%+ pack size

 

 Remove mods that would interfere with my build (no-regen, reflect, reduced cooldowns, etc.)

 

 Maintain consistent density and pacing

 

Rolling the maps cost 1.50 chaos per map, which is pretty standard for juiced setups where you want to avoid bricking your run before it even begins.

 

Current Market Ratios (During the Test)

 

 1 Divine = 151 chaos

 

This ratio is crucial because the final profit conversion depends heavily on it. If divines fluctuate (and they always do), your results will vary even with identical loot.

 

Atlas Tree Overview

 

Nothing too surprising here-the tree is built entirely around:

 

 Massive scarab duplication

 Strongbox scaling (Ambush)

 Ultimatum for extra reward layers

 Blocking unwanted scarabs

 Increased effect & quantity of scarabs

 A few map sustain nodes

 Optional Harbinger (but not required)

 

This setup is extremely consistent and is currently one of the most stable ways to extract value from mid- to high-investment farming.

 

The Scarab Setup

 

Here's the exact scarab combination used on each map:

 

 100 Nemesis Scarabs

 100 Adversary Scarabs

 50 Wisp Scarabs

 50 Fortress Scarabs

 50 Ambush Crafts

 200 Chisels

 50 Fine Delirium Orbs

 

The scarabs themselves were not cheap. Fortress Scarabs alone cost 45c each, and the nemesis set adds up quickly.

 

But the logic is simple:

 

If Containment Scarabs are expensive and you're running duplicate multipliers, you get to "print" expensive scarabs.

 

Running the 50 Maps

 

Total Run Time

 

The session was split into two parts because of a power outage mid-progress:

 

 28 maps: 1 hour 52 minutes

 22 maps: 1 hour 25 minutes

 

Total: 3 hours 17 minutes

 

Average: 3 minutes 56 seconds per map

 

This is important:

 

Your clear speed directly impacts profit per hour. Faster builds = more maps = more duplicated scarabs.

 

If your build is faster than mine, expect higher numbers. If slower, expect less.

 

Loot Breakdown (Raw Results)

 

Here's everything collected over all 50 maps, including:

 

 Scarabs

 Fragments

 Currency

 Ritual/Ultimatum rewards

 Duplicate stacks

 Maps

 Fine Delirium loot

 

Some highlights:

 

 5 Catalyzing Scarabs

 5 Containment Scarabs

 A Cheater scarab drop (very lucky)

 18 Originator (Dunes) maps

 A huge spread of duplicated mid-tier scarabs

 

Note:

 

I also dropped several unique items but chose not to identify them, so they aren't included in the profit calculations or the Wealthy Exile scan.

 

Wealthy Exile Tracking

 

To calculate everything accurately, I uploaded the results into Wealthy Exile, but because of the split session, I created two snapshots:

 

 One for the first 28 maps

 One for the final 22 maps

 

This allows an accurate measurement of total farming time as well as combined loot value.

 

One important correction:

 

Wealthy Exile counts Originator maps at 1c, but these consistently sell for 10c+, so I added 162 chaos to the final total to reflect real market value.

 

Total Investment

 

Here's every cost added together:

 

 50 Fortress Scarabs @ 45c

 100 Nemesis Scarabs

 100 Adversary Scarabs

 50 Wisp Scarabs

 50 Ambush Crafts

 50 Fine Delirium Orbs

 200 Chisels

 Rolling maps: 1.5c each

 Map device costs

 

Grand Total Investment

 

5,746 chaos

 

= 38.05 Divines

 

A pretty heavy buy-in, but with this kind of setup, the goal is always massive returns.

 

Total Profit & Profit Per Hour

 

Now for the most important part:

 

After selling value-corrected loot, the total profit came out to:

 

 3,758 chaos profit

 ≈ 24.88 divines profit

 ≈ 3 hours 17 minutes of mappingProfit Per Hour

 

≈ 24.88 divines / 3.283 hours = 7.58 divines per hour

or in chaos:

 

≈ 1,145 chaos per hour

 

For a farming strategy with this level of investment, these numbers are very solid-especially given how expensive Containment Scarabs currently are.

 

Profit Per Map

 76.8 chaos cost per map

 151.4 chaos profit per map

 

In other words:

 

You double your investment every map.

 

And because scarabs scale multiplicatively with high-duplication trees, the more expensive a certain scarab becomes (like Containment), the better this strategy performs.

 

Why This Strategy Works Right Now

 

  1. Containment Scarabs Are Overpriced

 

With their value spiking above 200c, duplication simply prints profit.

This strategy abuses that perfectly.

 

  1. Nemesis + Ambush Is Classic Currency Scaling

 

Nemesis still converts high-value monster mods extremely well, and strongboxes remain one of the most reliable sources of raw currency.

 

Even with all the nerfs over the years, the combination is still powerful when juiced.

 

  1. Wisps Multiply Everything

 

As long as Wisp Scarabs remain reasonably priced, they boost:

 

 Scarab drops

 Currency stacks

 Div card piles

 Fragment spreads

 

The return multiplier is too strong to ignore.

 

  1. Highly Efficient Mapping

 

Under 4 minutes per map is clean, consistent, and repeatable.

 

Even with slower builds, the core principle holds up:

 

More monsters + more Wisps + more scarab duplication = profit.

 

Variables That Affect Your Own Results

 

Your profit will vary depending on:

 

  1. Build Clear Speed

If your build clears faster than mine, profit will increase.

If slower, expect reductions.

 

  1. Market Prices

If:

 Scarabs go up → profit skyrockets

 Scarabs go down → returns drop

 

This is especially true for Containment and Wisp Scarabs.

 

  1. Divine:Chaos Ratio

When divines become more expensive relative to chaos, chaos-based loot looks weaker on paper.

 

  1. Fragment Market Volatility

Fragments spike on weekends, drop mid-week. Selling timing matters.

 

Is This Farming Strategy Worth It Right Now?

 

Yes-absolutely.

 

Given that Containment Scarabs are extremely inflated, Nemesis still prints value, and Wisps multiply both raw drops and currency, this strategy hits the sweet spot of:

 

 High consistency

 High scalability

 Repeatable investment

 Fast clear cycles

 Predictable returns

 

Even if prices shift slightly, this route remains one of the most stable juicing strategies in the current economy.

 

Final Thoughts

 

This 50-map test confirms what many players suspected:

 

Scarab farming is still one of the strongest mid-investment strategies in Path of Exile, especially when Containment prices spike.

 

With:

 38 divines invested

 24.88 divines profit

 Nearly 8 div/hour POE orbs site

 Under 4 minutes per map

 And extremely consistent drops

 

…it's clear that this method remains competitive with most of the top-end currency strategies available right now.

 

Your results may vary depending on speed and prices, but if you're looking for a powerful, repeatable, high-efficiency farm-this is absolutely worth your time.

For anyone looking to build their roster, flip cards for profit, or gamble their training to chase the first 94 OVR LTD quarterback of the year, this week is big. Let's break down the cards, the market impact, and a full journey into opening hundreds of thousands of training worth of packs to see just how profitable this drop can be CFB 26 Coins .

 

Mean Joe Greene LTD: Good, Not Great… But Upgrade Potential Looms

 

Today's first LTD is Mean Joe Greene, currently sitting at 93 OVR, though likely to become a 94 OVR after the upcoming bump. On paper, he's solid:

 

 85 Speed

 89 Power Move

 81 Finesse Move

 

These aren't game-breaking stats, especially compared to some of the dominant interior linemen we've seen recently. But the real draw here is ability access. Mean Joe can earn gold-tier abilities, which helps offset his middling finesse stats.

 

Still, this isn't the LTD stealing the show. That honor goes to another big name…

 

Diego: The First Potential 94 OVR LTD QB of the Year

 

This is the card everyone is chasing.

 

Diego arrives with:

 

 90 Speed

 93 Throw Power

 Good short/mid accuracies

 88 Deep Accuracy (lower, but doesn't matter much in gameplay)

 

If the overall bump hits Tuesday, Diego becomes:

 

 91 Speed

 94 Throw Power

 

…turning him into one of the top quarterbacks in the entire game.

Ability Costs: The Real Deciding Factor

 

Ability pricing may determine whether Diego becomes a top-tier meta QB:

 

 Gold Dot-8 AP

 Compare that to Braxton's 7 AP

 Kellen Moore can run it for 6 AP

 Silver Dot-4 AP

 

Even with slightly higher AP costs, Diego is shaping up to be one of the most expensive LTDs in the game. The demand is high, the timing is perfect, and people are ready to rip packs to try their luck.

 

Preparing for the Pack Chase: Saving Natty Packs & Buying Training

Instead of ripping everything instantly, the strategy was smart:

 

Save the NAT packs for after Tuesday's overall bump.

 

With eight saved already-and more incoming from daily grinds-stacking NAT packs might be the best coin-per-value play right now.

 

Alongside that, training was purchased early, landing a massive stockpile:

 

 300,000 training available for live rolls

 

The plan?

 

Rip through every meaningful option-Blue Chip, Conference Tour, RanksGiving-and see how the value shakes out.

 

Warm-Up Packs: Surprisingly Solid Early Hits

 

Before heading to the big rolls, the warm-up packs delivered some nice value:

 

 92 Overall pulls

 91 Joseph Williams

 90 Prince

 A flood of solid 87-90 OVR fodder

 

One highlight was a full Stars of the Week pull, plus a 91-speed CJ Allen, which is absolutely usable at this point in the season.

 

Then came the bigger bundle packs:

 

 Multiple 87+ rolls

 More 90 OVR pulls

 A standout 89 Deshawn Spears, an extremely reliable card that will instantly see field time once upgraded

 

No LTDs yet-but the warm-ups brought good value and set the stage for the real chase: training rolls.

 

Training Rolls: Blue Chip vs Conference Tour vs RanksGiving

Choosing which rolls to dump training into is key.

Blue Chip

 

Pros:

 Lower number of 92 OVRs → better chance at valuable hits

 Access to exclusive LTDs like Kamari Ramsey

 

Cons:

 Odds feel worse than expected

 

 Many 92s carry low market value

 Conference Tour

 

Pros:

 Some 92s are extremely pricey

 McCoy → 440,000 coins

 Center → 280,000 coins

 Higher chance of recouping coins

 

Cons:

 Very wide pool of players

 Lots of "trash-tier" 92s with no resale value

 

RanksGiving

 

Pros:

 Rocket and a few others can be massive hits

 

Cons:

 Horrible value overall

 Many players report terrible odds

 High risk, low rewardChasing More Heat: Additional Rolls and More Wins

 

Following the LTD, the rolls continued across Blue Chip and Conference Tour:

 

Notable Hits:

 

 Gavin-quick 250K coins

 Multiple 92s worth 200K+

 Consistent mid-tier players perfect for building more training or quick-selling for more rolls

 Another McKenna at 345K-another major win

 

Conference Tour showed stronger average value than Blue Chip, although Blue Chip delivered the largest single win of the day.

 

RanksGiving rolls-just as expected-were brutal, returning almost nothing of value. After a single test that ended in disappointment, the decision was made to abandon them entirely until the next program drop.

 

Final Rolls and Final Wins

 

With the last of the 300K training on deck, the rolls continued with a few more swings at Blue Chip:

 

 More 92 OVRs

 More training recoup

 A few borderline break-even results

 

And on the very last roll of the entire session…

 

McKenna hits again → 345,000 coins.

 

The perfect way to end a long rolling session.

 

A Surprisingly Profitable Pack-Opening Day

 

Across hundreds of thousands of training, the overall results were strong:

 

 1 LTD Ramsey (1.3M coins)

 Multiple mid-tier 92 OVR hits

 Several top-value 92s (McKenna, Gavin, etc.)

 Huge amounts of training recouped

 Usable cards like CJ Allen and Deshawn Spears

 

Even factoring in some bad rolls and RanksGiving losses, the session was a major W.

 

Looking Ahead: The Overall Bump Changes Everything

 

Tuesday's potential OVR bump will dramatically change the value of:

 

 Saved NAT packs

 Current LTDs

 High OVR players in the market

 The entire training roll ecosystem

 

Saving packs until then is easily the smartest play. With eight NAT packs stacked already-and more coming from daily rewards, wins, and streams-the returns next week could be huge.

 

Final Thoughts

 

Season 4's LTD drop delivered excitement, value, and one of the biggest QB chases in CFB 26 to date. Whether you're rolling training, stacking NAT packs, flipping the market, or upgrading your team, this is one of the best weeks of the season to get active NCAA Football 26 Coins site .

 

The overall bump will shake up the market even further-so stay patient, stay smart, and keep chasing those Ws.

As Skull and Bones sails closer to its Season 4 update, players are seeing a mix of new content, revamped systems, and quality-of-life improvements that hint at Ubisoft finally hitting a stable rhythm for the game. The recent seasonal calendar, upcoming events, and the long-awaited Kraken tease are giving the community plenty to talk about Skull and Bones Items .

 

Whether you're here for the loot loop, the new hunter system, or you just want to maximize event currency before the season switches over, this deep-dive breaks down everything you need to know. We'll cover the current seasonal events, the new Frostwell bombard, the Kraken debate, changes to the hunter system, recent fixes, and one extremely strong frigate build that's performing well in high-level PvE.

 

Seasonal Events: How to Maximize Rewards Before the Reset

 

The first thing players should zero in on is the ongoing seasonal event rotation. Current time-limited events such as Roaring & Lost are running for another week, and starting Tuesday (after the nightly reset), players receive an additional 1.2% currency bonus during the event.

 

To maximize gains, every player should take advantage of the Seasonal Spoils boost inside the Smuggler Pass:

 

1.Open the Smuggler Pass tab.

 

2.Look for the icon with the three upward-pointing arrows.

 

3.Activate Seasonal Spoils-a 3-hour buff that increases event currency earned during all time-limited activities.

 

This buff stacks with the 1.2% bonus kicking in at reset. If you're grinding the event for weapon unlocks, cosmetics, or crafting materials, this is the most efficient way to stack your rewards.

 

New Weapon Spotlight: The Frostwell Bombard

 

Starting December 9, players will gain access to a brand-new top-deck weapon: the Frostwell Bombard-a delayed-projectile explosive artillery piece that's already generating excitement.

 

You can preview the Frostwell in the Codex under Top Deck Weapons → Bombards, and here's what it offers:

 

Frostwell Bombard Overview

 

 Fires a delayed projectile that detonates on impact

 Creates a large blast radius that devastates grouped enemies

 Pairs well with explosive or burning weapon perk setups

 

Smooth fit for ships like:

 

 Padewakang (Padecon) for AoE burst

 Schooner, if you can tolerate losing a gunport

 Frigates, where explosive builds thrive

 

Initial damage numbers look slightly lower than top-tier bombards, but the radius and delayed mechanics may give it unique uses-especially in fort sieges or convoy takedowns.

 

Players will have to test it once it officially arrives, but on paper, it's shaping up to be one of the more interesting weapons added this season.

 

Season 4: Is the Kraken Finally Coming?

 

This is the question the Skull and Bones community keeps repeating: Is the Kraken actually dropping in Season 4?

 

Here's Ubisoft's stance:

 

They want to release it in Season 4-but only if the system is fully stable.

 

That means:

 

 If the encounter, animations, and AI behave correctly → Kraken launches in Season 4

 

 If not → it gets delayed

 

 Given Ubisoft's history of early-season bugs, this "wait until it's ready" approach is probably for the best.

 

Kraken + Hunter Guild Connection

 

Season 4 also revamps the hunter system, replacing the current spear-throwing Hunter Dow encounters with a new Hunter Guild system.

 

While Ubisoft hasn't revealed the full details, leaks and early concepts suggest:

 

 A launchable hunter vessel you deploy mid-combat

 Harpoon mechanics inspired by Assassin's Creed IV: Black Flag

 Possible interactions during the Kraken fight

 A role supporting large-scale beast encounters

 

This system could finally give players true naval PvE challenges-something Skull and Bones has been missing.

 

Improved Stability & Event Fixes

 

Players will be happy to hear that faction and event stability has improved significantly in recent weeks.

 

For example:

 

 The Graanby faction turn-in bug has been fixed for many players

 Dutch convoys are no longer soft-locking

 Event crossovers remain messy, but overall functionality is improving

 

While not perfect, Ubisoft's gradual patching shows they're focusing on core functionality before Season 4's major additions.

 

Gameplay Highlights and a Powerful Frigate Build

 

If you're looking to maximize damage output while maintaining strong survivability, this setup is worth testing.

 

Frigate Weapon Loadout

 

Helports (Top Deck / Banks):

 

 Phantom

 Menacing

 Burning II

 Noxious

 Amplified Burning

 LethalThese helports fire rapidly, apply lingering poison, stack burning, and benefit from fast reload speeds. Perfect for clearing healing ships, weak spots, and lingering targets.

 

Broadsides:

 

 Toxic

 Amplified Burning

 Acrid (DoT boost)

 Stern Weapon (2-Shot):

 Basic Fire Cover III

 (Optional: Replace with torpedoes later for burst damage)

 

Ultimate Abilities

 

 Hunter → excellent for PvP pressure

 Lelus Grande → strong AoE damage

 Other ultimates are viable but less efficient in current PvE meta

 

Armor & Ship Perks

 

Ouroboros Armor

 

 Stout

 Double Maintenance

 +5,500 hull

 175 healing per second

 

This armor creates a consistent sustain loop when combined with helport heals and maintenance furniture.

 

Furniture Setup: Maximum Reload + Status Damage

 

Furniture is where this build gets crazy. Here's the setup:

 

Furniture List

 

 Fire Barrels → boosts status effect application and refreshes DoT uptime

 

 Ramrod Workshop → reduces reload time for broadsides

 

 Devil's Concoction → increases burning weapon secondary damage

 

 Trunnion Furnace → improves reload speed for helports/toxic weapons

 

 Plaguebringer's Ward → reduces reload time for toxic weapons

 

 Sticky Fuel Station → enhances ablaze effects and status chaining

 

The key combination here is burning + toxic, enabling maximum DoT stacking while firing fast enough to keep pressure on every enemy.

 

Event & Cosmetic Previews

 

A quick browse of the seasonal event calendar reveals several returning cosmetics and furniture pieces:

 

Upcoming Events

 

 Wolf Hunter

 Shadow Beasts

 Revenant Fury

 Azure Solstice (likely December / Holiday tie-in)

 

The Azure Solstice event appears to include five total rewards, including:

 

 A new figurehead

 Possibly a matching armor or furniture piece

 

While not every cosmetic is new, players will have opportunities to earn pieces they may have missed earlier.

 

What to Expect in the Mid-Season Update

 

Based on previous cycles, players can expect:

 

 Bug fixes and convoy improvements

 A content drop tied to seasonal holidays

 Possibly new cosmetics or limited-time challenges

 Further hints or testing branches for the Kraken encounter

 Updates to the Hunter Guild system

 

While the patch won't dramatically change gameplay, it should lay the groundwork for Season 4's larger systems.

 

Final Thoughts Skull and Bones Silver

 

While Skull and Bones isn't delivering massive content drops this week, the previews, weapon additions, and Season 4 teases show promising momentum. The Frostwell bombard looks like a fun new toy, the hunter overhaul might reshape PvE, and the Kraken remains the game's biggest question mark.

Are you broke in Path of Exile? Struggling to afford even basic upgrades for your build? Maybe you're a brand-new player staring at high-end strategies on YouTube-the ones promising dozens of Divines per hour-but your Scuffed Act 10 Special build doesn't stand a chance of running them.

 

Good news: you don't need a mirror-tier build POE currency , cracked mechanics, or giga-juiced maps to make real money in PoE. In fact, with the strategy we're covering today, you can make double-digit Divines per hour with little more than a functioning endgame character.

 

Welcome to Stack Deck farming-a strategy so simple, so consistent, and so absurdly profitable that it's becoming the new go-to money-making method for both new players and veterans who just want fast, brain-off currency.

 

This guide breaks down how it works, why it's always profitable, the Atlas setup, map setup, and the exact profits you can expect. By the end, you'll know exactly how to turn your broke build into something dangerous.

 

Why Stack Deck Farming Works (And Why It's Always Profitable)

 

Stack Deck farming revolves around one truth:

 

The price of Stack Decks never truly collapses.

 

Why? Because they're one of the only items in PoE whose value automatically adjusts to the economy:

 

 If Scarabs get more expensive → Stack Deck prices rise.

 If the market fluctuates → Stack Decks stabilize.

 If everyone starts farming this strategy → Scarab prices and Stack Deck prices rise together.

 

This means you can run this strategy on day one, mid-league, or at league end, and it will still be profitable. The values shift, but the profit margin remains shockingly stable.

 

Even more importantly:

 

You can do this strategy in completely white, un-alked tier 16 maps.

 

You can also scale it higher and higher depending on your build strength.

 

On average:

 

 A normal build will make 10-12 Div per hour

 

 A build optimized for ignite or proliferating damage can push 15+ Div per hour

 

That places Stack Deck farming in the same league as high-investment strategies-without any of the complexity.

 

The Core Strategy: "Put map in device. Add Scarabs. Run."

 

At its heart, this farm is stupidly simple:

 

1.Put a T16 map into your Map Device.

 

2.Add five Cloister Scarabs.

 

3.Run the map. Kill everything.

 

4.Watch Stack Decks rain from the sky.

 

That's it.

 

Stack Decks drop like crazy from the Cloister Scarabs themselves, but the strategy becomes massively more profitable when you combine Scarabs with:

 

 Ritual encounters

 Searing Exarch altars (for duplicate basic currency)

 High pack size maps

 Beyond monsters

 Shrines for speed

 

But even without any fancy tech, the Scarabs alone guarantee profit.

 

Your Atlas Passive Tree Setup

 

There are a dozen variations of this Atlas tree out there, but here's the core that matters:

 

You only need three things:

 

  1. Ritual nodes

You want:

 100% chance to encounter Ritual

 4 Ritual Altars every map (via Cult Devotion)

 

Why Ritual?

 

Because Ritual spawns a ton of monsters, and monsters = deck drops.

 

You also get a chance at jackpot items including:

 

 Mageblood

 Headhunter

 Divine Orbs

 Mirror of Kalandra

 +1 charge Synthesis rings worth Mageblood-tier currency

 

Don't depend on Ritual for profit-but always enjoy the surprise.

 

  1. Searing Exarch altars (Red Altars)

 

You want altars that say:

 

"Basic Currency items dropped by Enemies are duplicated."

This works on Stack Decks.

 

You get this mod often enough that your Stack Deck profits skyrocket.

 

Blue altars can be used, but red altars are significantly more consistent.

 

  1. Extra juice nodes

 

The rest of the tree is flexible, but highly recommended:

 

 Beyond (huge monster count increase)

 Shrines (speed and survivability)

 Packed with Energy (free speed and damage when clicking Niko veins)

 100% chance for Niko (more packed with energy uptime)

 

If your build is weak and you aren't running 8-mod maps, also consider:

 

 Chisel Perfection

 But once you upgrade into high-roll maps, you'll never need it.

 

Choosing Your Map: Three Budget Levels

 

Your profit scales with pack size, because pack size = more monsters = more decks.

 

There are three ways to run this strategy:

 

Option 1: White T16 Maps (Zero Investment)

 

 No mods

 No chisels

 No alchemy

 Just raw T16 maps + Cloister Scarabs

 

This version has lowest profit, but still positive profit.

Recommended only for very weak builds.

 

Option 2: Chiseled + Alked T16 Maps (Standard Budget)

 

Roll for 25%+ pack size.

 

This makes the map denser and dramatically increases Stack Deck drops.

 

Most players will run this version before upgrading into the top tier.

Profit expectation: 8-10 Div/hourOption 3: 8-Mod T16 Maps (Maximum Profit Version)

 

This is where the strategy becomes insane.

 

8-mod maps provide:

 

 Much more pack size

 Higher quantity

 A lot more monsters

 Bigger altar value

 You simply buy them from other players using a pre-filtered trade search.

 

Filter rules:

 

 Minimum 110% quantity

 Minimum 40% pack size

 Remove any mods that brick your build (no life regen, reflect, etc.)

 

These maps cost 5-8 chaos each and are extremely easy to buy in bulk.

 

Profit expectation: 12-15+ Div/hour with a build optimized for clear.

 

How to Run Each Map for Maximum Profit

 

Here's the full step-by-step process:

 

  1. Rush the boss (for Dunes map users)

 

Kill boss first so altars don't roll boss-related junk.

 

If you're using Dunes (recommended), this is very fast.

 

  1. Click every Searing Exarch altar

 

Look for the mod:

 

"Basic Currency drops are duplicated."

 

This is THE mod that prints money in this strategy.

 

Always take it immediately.

 

  1. Clear the entire map before doing Ritual

 

This ensures:

 

 You get maximum altar rolls

 All Rituals benefit from those altar rolls

 

You'll see Stack Decks dropping constantly as you clear.

 

  1. Finish all four Ritual altars at the end

 

Check for jackpot items.

 

Don't expect much-but be ready for game-changing hits.

 

  1. Drop map, load next one, repeat.

 

Your goal is 4-minute runs.

 

A strong build goes even faster.

 

Profit Breakdown: 60-Map Sample Results

 

In a 60-map test (72 total maps tracked):

 

 Total profit: 72 Divines

 ~66% came directly from Stack Decks

 The rest came from random currency, Scarabs, and misc drops

 

Cost per map:

 

 7c per Cloister Scarab (x5)

 5c per map

 4c on map device

 

Total: 44 chaos per map (~0.36 Div)

 

Revenue per map:

 1.2 Div per map on average

 

Actual profit:

 0.8 Div per map

 

At ~4 minutes per map, this equals:

 

 12.5 Divines per hour

And again-that's without an optimized build.

Ignite or proliferate builds completely ignore proximity shields, so they clear vastly faster, pushing profits to:

 

 15-18 Divines per hour

This puts Stack Deck farming firmly into "top-tier strategy" territory.

 

Why This Strategy Is So Beginner-Friendly

 

Stack Deck farming is one of the rare PoE strats that:

 

 Doesn't require a strong build

 Doesn't require mechanical skill

 Doesn't require heavy investment

 Doesn't require bossing

 Doesn't require knowledge of complex league mechanics

 Doesn't require selling tons of micro-loot

 

Your loot is mostly:

 

 Stack Decks

 Occasional big Ritual hits

 Random bulkable currency

 

Meaning you can liquidate most of your profit in minutes.

 

It's consistent, predictable, repeatable, and low-stress.

 

It's also one of the best ways for new players to farm their first Mageblood.

 

Final Thoughts: The New #1 Strategy for "I'm Broke, Please Help" Players

 

After testing dozens of different farming methods this league-including Breach, Delirium, Abyss, Blight, Boss rushing, and Expedition-Stack Deck farming stands out as the best combination of simplicity, consistency, and raw profit.

 

It will never become obsolete because:

 

 It's economy-proof

 It scales with your build

 It has low barriers to entry

 It is incredibly chill

 Everyone always wants Stack Decks POE divine orbs

 

Whether you're a brand-new exile or a veteran wanting low-effort income, this is the strategy you should try.

College Football 26 just dropped one of the biggest mid-season updates we've seen yet-new cards, overalls bumped across multiple positions, updated season rewards, and a ton of free packs that players have been hoarding for weeks. Whether you're grinding head-to-head, ripping natty packs, or chasing one of the new 94 OVR linemen CFB 26 Coins , this update brought real movement to the meta.

 

From standout speed boosts to surprising LTD pulls, here's a full breakdown of everything new in CFB 26 and how these changes are reshaping top-tier lineups.

 

Big Overall Bumps Hit the Game-Including a Legit Top-Tier Left Guard

 

This update finally delivered something players have been asking for: real upgrades to the trenches.

 

 94 OVR Left Guard-The new highest-rated LG in the game

 Major stat bumps across Season cards

 A surprising and very welcomed Tristan Newsome upgrade

 

The offensive line hasn't received much love this year, so seeing a 94 overall lineman drop is massive for players trying to build a dominant run-oriented or option-heavy attack.

 

But the biggest winner might actually be…

 

Tristan Newsome Gets the Meta Buff He Needed

 

Newsome received a +2 speed bump, boosting him to 90 speed. For a linebacker-sized user or hybrid defender, that is a game-changing upgrade.

 

A lot of players dismissed his earlier card because it felt just a step too slow. Now?

 

 90 Speed

 Great athleticism profile

 Strong play-archetype fit

 One of the most usable cards in his category

 

This isn't just a small stat tweak-it takes him from "roster filler" to legitimately meta-viable.

 

Conference Tour Program Drops-And These Cards Are Legit

 

The new Conference Tour drop introduced multiple cards that will immediately slot into competitive lineups.

 

The highlights:

 

Earl Thomas - 93 Speed, 93 Zone, 92 Man

 

Only 5'10", but his previous card played way above its size. The new upgrade:

 

 Perfect hybrid DB

 Enough speed to keep up with elite WRs

 Sticky man coverage

 Great reaction animation tendencies

 

He's one of the cards players are targeting the most.

 

Dylan Bell - 93 Speed, 6'1", Great Routes

 

This new receiver is everything you want in a wideout:

 

 Good height

 Great route running

 Meta speed threshold

 Versatile inside/outside play

 

Expect Bell to show up in Champions lineups almost immediately.

 

Whit Weeks - 90 Speed, 89 COD

 

At 6'2", he's a fair user option and a solid all-around linebacker. Not the fastest in the tier, but balanced enough to plug into most schemes.

 

Colin Simmons - The Prize of the Program

 

You need to exchange all players in the set to get him, but the card is worth the grind.

 

 90 Speed off the edge

 Big frame

 Exceptional acceleration

 

He's built to terrorize tackles and collapse pockets instantly.

 

New 92 OVR Left Tackle

 

Not the flashiest drop, but as of now, he's the best LT in the game. If you care about keeping your QB upright, he's an instant starter.

 

Free Packs, Rare+ Rewards & Big Natty Hauls

 

A standout part of this update is the wave of free packs players could finally open after weeks of grinding.

 

The haul included:

 

 Two Season 3 Rare+ packs

 15 Natty Packs

 Free 91 OVR Nightmare Player

 Weekly boosters

 Coin boosters

 And multiple cheap training rolls to test

 

Let's break down the big pulls and key surprises.

 

The Free 91 OVR: Deontay Lawson

 

Logging in every day earned players a free 91 overall Nightmare card.

 

The pull in this case was:

 

Deontay Lawson - Good, but Not Needed

 

Solid card. Good stats. Just not useful for a roster already stacked at linebacker. Most players will quick-sell him or use him for depth.

 

Season 3 BND Rare+ Packs

 

Expectations were high-these packs can hit hard.

 

Pack 1: LTD Pull… But Not a Wanted One

 

A full LTD popped out, but unfortunately not a card that fit the team.

Still: a free LTD is always a W, even if it becomes training.

 

Pack 2: Stars of the Week Hit

 

Another full animation yielded a 90 overall and an 88.

 

Not insane, but solid free value.

 

The 15 Natty Packs-A Rollercoaster of Highs and "Mehs"

 

This was the big moment. Fifteen natty packs stocked from head-to-head seasons and gauntlet runs. And the results were surprisingly consistent:

 

Steady Stream of 88s, 89s, and 90s

 

While no 93s or LTDs came out, the value was huge:

 

 Multiple 89+ pulls

 Several 90s

 Even some nice double-hit packs

 Almost all packs returned positive value

 

The best packs included:

 

Pack Highlight #1: 89 + 90 + 89 Trio

 

This kind of pack makes nattys worth the grind.

 

Three big-value pulls and over 17,000 training in one rip.

 

Pack Highlight #2: 90 OVR Quarterback

 

A newer card with:

 

 88 Speed

 90 Throw Power

 

Surprisingly usable, especially for budget squads.

 

Pack Highlight #3: 91 Arian Foster

 

One of the best pulls of the batch. Strong ratings, good animations in-game, and great training value.Total Training Earned from Free Packs: 146,000

 

This is the real headline.

 

All free.

 

All from everyday grinding.

 

All immediately usable toward rerolls, upgrades, and XP progress.

 

In a market where training costs have creeped upward, this was a massive W.

 

Testing Training Rolls & Premium Packs

 

Training costs have risen:

 

 26,000 training for nightmare rolls

 8,900 for premium 87+ rolls

 

Players tested the waters with:

 

One Nightmare Roll → 92 OVR Whit Weeks

 

Not a huge profit, but definitely a usable card and a chance at higher values later.

 

Weekly Booster Pack

 

Still bad.

Still not worth it.

Still the most disappointing pack every single week.

 

Final Pack of the Day: A Fuel Store Roll

 

The last chance at magic…

 

No LTD This Time

 

But the free training made the day a huge success regardless.

 

Meta Impact: What These Drops Mean for Your Lineup

 

This update actually created meaningful lineup decisions. Here's what changes the meta:

 

  1. 94 OVR Left Guard = New Best OL Build

Securing both edges and interior linemen is now more important. This LG will appear on nearly every top team.

 

  1. Earl Thomas Is the Best All-Around DB Now

Even at 5'10", his speed + man + zone combo is elite.

 

  1. Colin Simmons Is a Must-Have Pass Rusher

Speed rushers dominate in CF26, and 90 speed off the edge is about as good as it gets today.

 

  1. Dylan Bell Becomes a Top Budget-Friendly WR

Elite route running makes him a nightmare in Champions.

 

  1. Newsome's Speed Boost Makes Him Top 5 at His Position

The +2 is all he needed to become a real threat.

 

Community Extras: Head-to-Head, Gauntlet, and Schemes

 

The update overlapped with one of the best community weeks yet:

 

 Players grinding Gauntlet went 10-1

 Silver.gg users took back-to-back national championships

 Offensive and defensive schemes continue dropping

 Underdog Fantasy picks tied into the weekly football cycle

 

If you're trying to climb the competitive ladder, this week gave players more tools than ever.

 

Final Thoughts: A Massive W Update With Real Lineup Impact

This College Football 26 update delivered everything players wanted:

 

 Real, meaningful card upgrades

 Conference Tour cards that reshape the meta

 A huge wave of free packs

 Over 146K in free training

 Fun new pulls, animations, and set rewards

 New offensive line anchors cheap CFB 26 Coins

 Big hits for speed players and pass rushers

 

Even though no monster LTD came out of the free packs, the amount of value earned-and the number of roster improvements available-make this one of the most rewarding mid-season updates so far.

Every new season of Skull and Bones brings its own meta-defining gear, ship upgrades, and combat strategies-but this time, Ubisoft has delivered something truly special. The brand-new Sloop-of-War ship isn't just another mid-size vessel to add to your collection. It is, without exaggeration, a toxic-spreading monster, capable of melting World Tier 2 bosses in PvE and shredding frigates in PvP with terrifying ease Skull and Bones Items .

 

Fast, agile, and armed with some of the strongest poison and electric synergies ever introduced, this Sloop-of-War build turns you into one of the most dangerous captains in the Indian Ocean. Whether you enjoy faction wars, convoys, cutthroat cargo, or simply terrorizing rival fleets, this setup has the firepower and speed to dominate every encounter. And best of all-it has a secret mechanic that pushes its damage even further.

 

Let's break down the full build, explain why it works so well, and show you exactly how to assemble this season's strongest hybrid-damage ship.

 

Why This Sloop-of-War Build Is So Powerful

 

This season's Sloop-of-War comes with all seven upgrade slots unlocked, enabling access to two of the best passive perks currently available:

 

Plaguebringer

 

This perk:

 

 Drastically increases poison damage

 Keeps poison uptime active longer

 Spreads explosions to other nearby ships within 300 meters

 Applies the new poison status effect faster

 

The result? You're essentially turning every poisoned target into a floating bomb, detonating nearby ships as they cluster.

Spite

 

This perk:

 

 Deals passive damage every second to all poisoned ships within 300 meters

 

 Reduces incoming damage by 30% from poisoned enemies

 

This is an incredible perk for clearing convoys, faction takeovers, and PvE events where enemies often group tightly. But it's just as powerful in PvP-apply poison once, and suddenly your foes hit you weaker while taking constant chip damage.

 

Together, Plaguebringer + Spite create a toxic synergy that's devastating in large-scale fights. Whether in defense missions, convoy ambushes, or PvP brawls, you'll see dozens of damage numbers erupt all at once as entire groups melt.

 

And as we'll explain later, this build has a "secret" that pushes your weapon boosts even higher.

 

Choosing the Right Armor: PvE vs. PvP

Your armor selection depends heavily on what you plan to do.

 

Best PvE Armor: Buccaneer's Oath

 

In PvE, you frequently sink multiple ships-sometimes dozens per session. Buccaneer's Oath gives:

 

 +25% weapon damage after every ship you sink

 +25% armor after each kill

 A stacking multiplier with no real cap

 

In large enemy clusters, this turns your Sloop-of-War into an avalanche of exponential damage. It's the best choice for faction missions, event bosses, and any activity where multiple targets appear.

 

Best PvP Armor: Nocturn Heart

 

In Cutthroat Cargo or open-ocean PvP, you usually face 1v1 or 1v2 situations. That's where Nocturn Heart shines:

 

 Permanently boosts damage by 15%

 Active as long as you're above 75% hull

 

This is extremely easy to maintain thanks to your ship's speed, evasiveness, and poison suppression of enemy damage. For PvP, this armor is far more reliable.

 

Front and Rear Weapons: Leik 3s with Required Shock Ascension

We run Leik 3s on the front and rear because they:

 

 Have strong base damage

 Become devastating once modified

 Sync perfectly with all electric + poison furniture

 

However, the first ascension is critical:

 

Ascension 1: Shock (Mandatory)

 

This reclassifies Leik 3s as electric + toxic weapons-a key secret behind the build's damage multipliers. Once they qualify as both element types, they benefit from all the furniture boosts we'll cover later.

 

Ascension 2-3 Options

 

Pick any combination of:

 Amplified Toxic

 Shock

 Severity

 Second Storm

 

All are viable. Severity is great for crits; amplified bonuses improve status damage; Second Storm adds lightning bursts.

 

Broadside Weapons: Rockmouth Toxic Cauldrons

 

These are the backbone of the build.

 

The Rockmouth Cauldron provides:

 

 75% bonus damage against poisoned enemies

 High AoE potential

 Excellent synergy with Plaguebringer + Spite perks

 

Again, your first ascension must be Shock, ensuring the cauldrons receive electric and poison bonuses simultaneously.

 

Recommended Ascensions:

 

 Shock (required)

 Amplified Toxic

 Severity

 Lethal (best-boosts weak point damage)

 

Because you'll be aiming for weak points often, Lethal's value is enormous.

 

Auxiliary Weapons: Mortar for PvE, Spirit Caller for PvP

PvE Auxiliary: LaFleur Mortar

 

 One of the best boss-melting mortars

 Devastates clustered enemies

 Becomes nuclear with electric + toxic boosts

 

Ascensions:

 Shock (mandatory)

 Amplified Electric

 Amplified Toxic

 SeverityPvP Auxiliary: Spirit Caller

 

Perfect for Cutthroat Cargo:

 

 Reduces enemy speed by 50%

 Reduces armor by 20%

 Basically freezes pirate hunters in place while you escape with treasure

 

It turns fast ships into slow targets and slow targets into sitting ducks.

 

Ascensions:

 

 Noxious (needed for poison bonuses)

 Second Storm

 

Furniture Setup: The True Secret Behind the Build

 

Here's where the build becomes truly overpowered.

 

The furniture arrangement layers dozens of bonuses at once, giving:

 

 Massive reload speed

 Huge weak point damage

 Electric damage multipliers

 Bonus damage after Storm Struck triggers

 Toxic resistance penetration

 

This is why we modify every weapon to count as both poison and electric-so every furniture perk activates.

 

Let's break it down.

 

Major Slot: Siphon Furnace

 

 +10% damage to poisoned enemies

 Boosts projectile speed and range

 Works at all distances (unlike Stink Pot, which is range-limited)

 

Plaguing Ward

 

 7% reduced reload time

 4% increased weapon damage

 Always active and extremely efficient

 

Leapotin Schematics

 

A sleeper pick that got buffed this season:

 

 +10% weak point damage

 Ignores 10% of enemy toxic resistance

 Makes poison far more lethal

 

This change alone increased toxic builds' viability dramatically.

 

Leaden Vault Array

 

The new electric furniture piece provides:

 

 6% faster reloads

 8% bonus damage to Storm Struck enemies

 AoE electric boost for your LaFleur mortar

 

Storm Struck triggers often in this build, making this piece very valuable.

 

Charge Stores

 

One of the most important bonuses:

 

 Your next attack after Storm Struck deals 50% extra damage

 +5% combined weapon damage

 

This is monstrous burst potential during boss fights.

 

Ram Rod Workshop

 

 7% faster broadside reload time

 +7% secondary damage

 

This heavily boosts your Rockmouth Cauldrons.

 

Why This Build Is So Strong

 

Once fully assembled, this Sloop-of-War gains:

 

 54%+ bonus damage across all weapons

 20% reduced reload speeds

 75% bonus damage from Rockmouth Cauldrons vs poisoned targets

 10% weak point bonus

 50% burst damage after Storm Struck

 Wide-area poison explosions

 Storm Struck and poison simultaneously applied

 

In gameplay, this means:

 

 Massive damage numbers everywhere

 Instant convoy clears

 Bosses melt in seconds

 PvP chases become trivial

 Defense and faction war objectives get cleared easily

 

This is one of the best hybrid builds in Skull and Bones history.

 

Final Thoughts

 

If you love high DPS, fast rotations, and explosive chain reactions, this Sloop-of-War toxic build is going to be your new main. It's incredibly fun, flexible across all content, and perfectly tuned to this season's loot and mechanics cheap Skull and Bones Silver .

 

With the right furniture, the correct ascensions, and thoughtful armor choices, you'll have a ship capable of obliterating bosses, sinking rival players, and tearing apart entire fleets.

Despite sweeping changes to Atlas passives, map modifiers, and general drop scaling in Path of Exile 3.27, a surprising number of currency strategies have been completely gutted-or at least significantly altered. Yet one approach has essentially survived intact POE currency . If anything, it has become even more profitable due to market shifts and the sheer value of stack decks early and mid-league.

 

In this guide, we're taking a deep dive into the strategy that continues producing roughly one Divine every two maps, with results varying slightly depending on the economy. It's simple, scalable, beginner-friendly, and remains one of the smoothest ways to print currency without complicated setups or expensive gear.

 

Let's break down exactly how the updated 3.27 version works: what changed, what stayed the same, and how to maximize your profit with every map you open.

 

Why Cloister Scarab Stack-Deck Farming Still Works

 

Divination Scarabs of the Cloister were always strong-but in 3.27, they've become essential for anyone farming stack decks consistently and efficiently. The combination of scarabs, Ritual mechanics, Beyond, and high-quantity maps is still unmatched for raw loot explosions.

 

Here's the core loop of the strategy:

 

1.Use five Divination Scarabs of the Cloister in your map device.

 

2.Run maps with high item quantity (8-mods preferred).

 

3.Use an Atlas tree that guarantees Ritual in every map.

 

4.Block all competing mechanics that would otherwise dilute spawns.

 

5.Add Beyond for insane monster density.

 

Even with scarab prices sitting around 12 chaos each, the return is so strong that players consistently profit before even factoring in raw drops, bubblegum currency, and incidental scarabs or maps.

 

Step 1: The Scarab Setup-Why All 5 Slots Matter

 

The most important rule of the strategy:

 

Use all five map device slots for Divination Scarabs of the Cloister.

 

Yes, you can technically run four, but doing so will noticeably reduce your stack-deck count. Using five maximizes:

 

 Divination card sources

 Cloister multipliers

 Density synergy with Ritual/Beyond

 Your average decks per map (typically 60-100)

 

With scarabs costing around 12c each, a full set costs 60 chaos. But the value of the resulting stack decks drastically outweighs the investment.

 

Map Craft

 

Use:

 "Increased quantity of items found in this area."

 It's inexpensive and consistently outperforms any other craft for raw card drops.

 

Step 2: Profit Math-Why This Strategy Is Insanely Stable

 

Let's talk numbers.

 

Average Return Per Map

 

 Minimum expected stack decks: ~60

 Typical return: 70-100, depending on quantity and RNG

 If stack decks are selling for 1.8-2 chaos each, that's:

 Minimum return: 60 decks × 1.8c = 108 chaos

 Average return: 75 decks × 1.8c = 135 chaos

 

Subtract your 60c scarab cost, and you're reliably clearing:

 

 50-80 chaos profit per map

 

 Equivalent to roughly 1 Divine per 2 maps in the current economy

 

And this does not include:

 

 Raw chaos drops

 Additional scarabs

 Tier 17 maps

 Ritual vessel rolls

 Exarch/Altars money

 

Realistically, players often land higher than 1 Divine every two maps.

 

Step 3: Mapping Approach-What Maps to Run

 

Best-in-slot: 8-mod corrupted maps

 

If you can buy or sustain them naturally, 8-mods are king. They offer:

 

 Huge item quantity

 Extremely high pack size

 Synergy with Beyond and Ritual

 

Just make sure your build can handle the random modifiers.

 

If you can't run 8-mods:

 

You can still use:

 

 Underground Sea

 Strand

 Jungle Valley

 Mesa

 

Chisel → Alch → Vaal → Run it.

 

Even without 8-mods, you will still profit-just slightly less.

Optional: Delirium Orbs

 

If your map isn't already corrupted:

 

 Apply one Delirium Orb for a slight density and reward boost.

 

If your map is already 8-mod corrupted:

 You cannot apply Delhi-stick with the mods.

 

Step 4: Updated Atlas Tree-Ritual + Beyond Combo

The Atlas tree drives this strategy. Here's what you want:

 

  1. Ritual Cluster (Mandatory)

 

Take every major Ritual node:

 Sacred Lands (monsters resurrect with cards)

 Devotion (+1 ritual, guaranteeing 4 rituals per map)

 Ritual spawn chance nodes

 

Ritual creates its own monsters that:

 Drop stack decks

 Scale with quantity and Beyond

 Add bonus card drops from revivals

 

You must force Ritual to appear in every map-or you lose a huge chunk of profit.

 

  1. Block All Competing Mechanics

 

Block:

 Expedition

 Legion

 Rogues

 Abyss

 Delirium

 Heist

 Metamorph

 

These dilute your Ritual spawn chances.

 

Leave enabled:

 Ultimatum

 Blight

 Sacred Grove

 

These occasionally give valuable scarabs or raw currency.

 

Optional:

If Ritual still doesn't spawn reliably, block Sacred Grove as well.

 

  1. Beyond Cluster

 

Take:

 Torrent of Fear

 Scent of Blood

 Pale ClarionOr swap Pale Clarion for Varunastra's Wrong if you prefer unique drops.

 

Beyond greatly increases:

 

 Monster density

 Pack chains

 Loot explosions

 Stack deck counts

 

For this strategy, Beyond is a massive profit multiplier with almost zero downside.

 

  1. Map Modifiers / Pack Size

 

Take every pack size and quantity scaling node you can get:

 

 Perfection

 Mountain Range

 Enhanced Monster Modifiers

 Explicit Modifier effect

 

More packs = more altars = more Ritual monsters = more stack decks.

 

  1. Boss Influence -Exarch vs. Eater

 

Both work, but there's a clear winner.

 

Exarch Recommended

 

Why?

 

 The Exarch "duplicate basic currency" altar affects stack decks.

 

 Exarch maps drop more raw chaos.

 

 Early league divines are cheap, making consistent chaos gains valuable.

 

Eater is still fine

 

There is just less synergy with stack decks early league.

 

If you're comfortable clicking altars and enjoy more stable returns, Exarch is the safe pick.

 

Step 5: Singular Focus (Optional)

 

If you want to control your map drops:

 

 Singular Focus (3 points) is a great addition.

 

It shifts map drops toward your chosen map, helping you sustain your favorite layout indefinitely.

 

Step 6: Example Loot-What to Expect

 

Here's a real example:

 

Two maps produced…

 

 147 stack decks (approx. 270 chaos)

 Tier 17 "Fortress" map

 Multiple scarabs

 Bubblegum currency

Scarabs spent:

 10 × 12c each = 120c

 

Net profit:

 

 270c - 120c = 150c profit

 

 Equivalent to 1 Divine at current rates-and that's only from stack decks.

 

Add raw drops, T17 maps, altars, and miscellaneous items, and the profit climbs even higher.

 

This level of consistency is what makes the strategy so reliable throughout the league.

 

Why This Strategy Survives Every Patch

 

Cloister Scarab farming is effectively future-proof, because:

 

 Stack decks always have demand.

 

 Ritual scales off quantity, not patch-specific mechanics.

 

 Beyond ensures massive density regardless of map changes.

 

 The market doesn't crash for stack decks like it does for essence or scarab spam.

 

Even with scarab prices fluctuating buy POE currency , the profit margin remains strong. Players who refine their mapping speed can squeeze 2-3 Divines per hour with ease.

 

Final Thoughts: A Strategy That Will Stay Profitable All League

 

While many farming strategies in Path of Exile rise and fall with each patch, Cloister Scarab stack-deck farming has proven to be the exception. With the right Atlas tree, full scarab investment, and density multipliers, you'll consistently generate huge amounts of stack decks-enough to turn almost any build into a currency-printing machine.

If you've spent any time in College Football 26's Dynasty Mode, you already know how crucial small details can be. From recruiting and player development to game-day strategy, every little attribute point matters. But here's the thing most players overlook-CFB 26, like Madden, operates on hidden thresholds that can completely change how your athletes perform CFB 26 Coins .

 

Why Thresholds Matter in CFB 26

 

Much like in Madden, College Football 26 hides "performance breakpoints" inside attributes. These are specific rating levels where your players suddenly become elite-or suddenly start underperforming. You might wonder why your 89 Zone Coverage corner keeps blowing assignments or why your 77 Deep Accuracy QB can't hit an open streak. It's because both of those ratings are just below their key breakpoints.

 

Once you understand where these thresholds lie, roster management, game planning, and player development become infinitely easier.

 

Quarterbacks: Accuracy Is Everything

 

Let's start under center.

 

Quarterbacks are affected by three major thresholds:

 

 Short Accuracy-80

 Medium Accuracy-85

 Deep Accuracy-90

 

These numbers dictate whether your passes are crisp, wobbling, or completely off the mark. If your QB has an 89 Deep Accuracy, expect random overthrows even when your feet are set and timing is perfect. Once you hit 90, however, those "red" inaccurate throws nearly vanish.

 

This explains why scrambling QBs in CFB 25 were so inconsistent-they often had Deep Accuracy ratings in the 70s, and the auto-upgrade system didn't prioritize that attribute. Now that CFB 26 lets you manually train and develop players, you can fix that. But knowing the right stat to push is the difference between a Heisman season and a turnover machine.

 

Offensive Line: Winning in the Trenches

 

For offensive linemen, blocking thresholds decide whether you win or lose matchups against elite defenders.

 

Here's the breakdown:

 

 Super Win Chance (Pancake Blocks)-85 Block Rating

 Max Skill for Super Wins-80 minimum

 Run Block vs. Outside Contain-89

 Elite Block Win Rating-88

 

When your tackles or guards dip below these numbers, your quarterback will feel it instantly-especially against programs like Georgia or Alabama, who run high-power defensive fronts. If you're seeing too many sacks or blown blocks on stretches, you're probably sitting below that 85–88 window.

 

At 90 Release, your receiver triggers that elite "face mask shove" animation that throws corners off balance. Below 80, they'll stumble off the line and kill your timing routes.

 

This is why high-Release receivers are invaluable against man-heavy teams. If your opponent is stacking press corners, move your lower-release players into the slot where they can avoid jams.

 

On the flip side, cornerbacks have their own Press rating that determines whether they can lock down elite receivers. A 90 Press rating allows corners to deliver those hand-fighting, throw-you-off-the-line animations. Anyone below 75 will get torched by strong route runners.Cornerbacks and Safeties: Zone vs. Man Mastery

 

Defensive backs operate under both Zone Coverage and Man Coverage thresholds:

 

 Flat & Curl Zones: 80 for reliable coverage

 Deep & Hook Zones: 85 for solid play; 90 for elite reactions

 Man Coverage Elite Reaction: 90

 

A corner with 88 Man Coverage might stay close to the receiver but won't mirror cuts. Once they hit 90, you'll see that perfect hip-tracking animation that lets them undercut routes or force contested throws.

 

For safeties, Zone Coverage is key. Players under 80 Zone will react sluggishly on deep routes-you'll notice them hesitate or misread the quarterback. At 90+, safeties break instantly on throws, jump routes, and even create turnovers.

 

If you're running a Cover 3-heavy scheme, prioritize safeties with at least 90 Zone Coverage. If you're running Cover 2 Man, focus on corners with high Press and Man Coverage ratings instead.

 

Linebackers: Tackling, Power, and Hit Stick Thresholds

 

Linebackers also follow hidden power rules that determine their hit stick and strip effectiveness:

 

 Minimum Power for Hit Stick: 75

 Elite Hit Stick Threshold: 75+

 Tackle for Strip Success: 90

 Tackle vs. Carry Delta for Fumbles: 20 rating difference

 

If your LB has 72 Power, you'll see those awkward shoulder nudges that never bring the ball carrier down. Once you hit 75+, they start delivering clean hit stick animations and occasional forced fumbles. Add a 20-point Tackle advantage over the opponent's Carry rating, and you'll start generating turnovers consistently.

 

Game Planning and Roster Optimization

 

Understanding thresholds isn't just about knowing numbers-it's about how you structure your team.

 

If you run Cover 2, you can start corners with 80 Zone Coverage since they'll mostly defend flat routes. If you run Cover 3, prioritize corners with 90 Zone for deep blue responsibilities.

 

Similarly, if your QB can't hit the 90 Deep Accuracy mark, call more medium throws or RPOs. If your running back has 65 Spin and 78 Juke, avoid plays that rely on finesse. Play to your roster's threshold strengths, not their overall ratings.

 

Training and Progression Strategy cheap CFB 26 Coins

 

In CFB 26, manual progression lets you fine-tune growth. Knowing when to stop upgrading saves points and accelerates development across your roster. It's the difference between having a few 95-rated players and having a complete, balanced squad that hits all key benchmarks.

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