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College Football 26 continues to raise the bar with elite player drops, and this latest gameplay session puts two of the most anticipated cards under the microscope: Eric Mallister on offense and Ty Redmond on defense. After multiple live-streamed games, red-zone reps, clutch moments, and more than a few "EA moments," one question stands out-are these cards truly top-tier, or just hype-driven stat monsters CFB 26 Coins ?
Let's break down the builds, abilities, gameplay performance, and final verdict on two players who are already reshaping the competitive meta.
Eric Mallister: A Prototype WR1 in CFB 26
Right out of the gate, Eric Mallister looks like everything you want in a modern CFB 26 wide receiver. On a theme team, Mallister reaches 96 speed, boasts 90+ route running across the board, and stands at an imposing 6'3". From a raw attribute standpoint alone, he checks every box.
But stats don't win games-performance does.
Ability Setup and Playstyle
The featured ability on Mallister is Gold Takeoff, costing 8 AP. This ability immediately changes how defenses have to play him. Any hesitation at the line or misaligned leverage turns into an instant green-light streak. Throughout the gameplay, Mallister consistently punished shade-down man coverage, single-high looks, and late safety rotations.
He excels in:
Deep streaks and fades
Crosser routes against zone
Whips and quick-breaking routes vs man
Red-zone jump ball situations
Mallister's release package combined with his height and speed allows him to win both vertically and underneath. Even when throws were contested or slightly mistimed, he frequently fought through contact or positioned himself well enough to draw favorable animations.
On-Field Results
The live gameplay showed Mallister dominating in multiple ways:
First-play dots on crossers
Late-route separation against shaded man
Over-the-top touchdowns when safeties hesitated
RAC plays turning short gains into explosive chunks
Even in moments where EA's passing logic clearly intervened-overthrows, strange knockouts, or unexplained drops-Mallister still consistently created offense. The phrase "Fly, Mallister, fly" wasn't just hype-it was a recurring theme as he torched coverage over and over.
Finding an Offense That Works in CFB 26
One recurring theme in this gameplay session was how difficult it is to find a pass-first offense in CFB 26 that doesn't rely heavily on bunch formations. The creator experimented with several playbooks before settling into Missouri State's Trips X Nasty, an offense that provides:
Strong red-zone concepts
Multiple vertical threats
Natural spacing for crossers and whip routes
Trips X Nasty allowed Mallister to thrive without forcing repetitive cheese. There was also experimentation with the Utah playbook, which shows promise thanks to its balance and deceptive passing looks, though it's still being evaluated.
The takeaway? CFB 26 rewards creativity-but punishes predictability. Having a true WR1 like Mallister makes experimenting with new schemes far more viable.
Ty Redmond: The Defensive Answer to Elite Speed
Switching to the defensive side, Ty Redmond immediately stands out in a sea of undersized corners. At 6'2" with 96 speed, Redmond brings something rare: height and elite acceleration.
Many corners at this stage of the game cap around 95 speed but lack physical presence. Redmond doesn't have that issue.
Defensive Abilities and Scheme Fit
Redmond does get Gold House Call for 7 AP, but in this setup, the focus remained on defensive line pressure instead. The ability layout featured:
Quick Jumps on the defensive line
One Gold Legion
Pressure-first defensive philosophy
This approach lets Redmond shine in coverage rather than relying on interception boosts. His size and speed combo made him effective against:
Deep corner routes
Vertical releases
Out routes along the sideline
Even when quarterbacks tested him repeatedly, Redmond held up remarkably well, forcing throwaways, contested catches, and timing disruptions.
Gameplay Chaos: Pressure, Picks, and EA Moments
The gameplay itself was classic CFB chaos. Hard flats refusing to shade correctly, hook curls standing idle, defenders reacting late, and quarterbacks completing passes that had no business being caught.
Despite that, there were standout defensive moments:
User lurks leading to interceptions
Perfect knockouts on contested catches
Red-zone stops that shifted momentum
Swats and forced incompletions against corner routes
Redmond consistently showed up in the toughest moments, especially when opponents leaned on man-beating concepts or tried to abuse verticals.Passing Mechanics and High-Risk Throws
A major talking point during the gameplay was small pass lead and highball mechanics. While these tools are essential for elite passing in CFB 26, they're also inconsistent-sometimes rewarding precision, other times completely selling the user.
Mallister helped mitigate this risk. His catch radius, speed, and size gave throws more margin for error. Even when passes were late or slightly off-angle, he frequently bailed out the quarterback.
This is a key reason why elite receivers matter so much in the current meta. Without someone like Mallister, many of these throws turn into picks or incompletions.
Pack Openings: Reality Check
After the gameplay wrapped up, it was time for Natty packs, and the results were… underwhelming.
Despite flashy animations:
Multiple 88–89 overall pulls
A few conference tour cards
One full rival card at 93 overall
No game-breaking 92+ pulls, and plenty of reminder that pack luck remains inconsistent at best. It reinforced a familiar CFB truth: elite cards like Mallister and Redmond aren't easy to replace, even with heavy pack openings.
Final Verdict: Are These Cards Worth It?
Eric Mallister
There's no sugarcoating it-Eric Mallister is one of the best wide receivers in CFB 26. He belongs firmly in the top tier alongside:
Travis Hunter
Jeremiah Smith
If you want a true WR1 who can:
Stretch the field
Win against man or zone
Dominate in the red zone
Bail you out of bad passing reps
Mallister is absolutely worth the investment.
Ty Redmond
Ty Redmond is equally impressive on defense. His combination of height, speed, and coverage reliability puts him in the conversation for best corner in the game, alongside Travis Hunter.
He's especially valuable for players who:
Face heavy vertical spam
Prefer man coverage buy CUT 26 Coins
Don't want undersized DBs getting mossed
Redmond brings stability to a defensive backfield that desperately needs it.
Closing Thoughts
This gameplay session proved one thing clearly: elite cards still matter, even in a game full of randomness. Eric Mallister and Ty Redmond consistently showed up, created advantages, and gave their team a fighting chance-even when EA mechanics tried their hardest to intervene.
If you're building a competitive roster in CFB 26 and debating where to spend your coins or training, these two should be at the top of your list.
With the Shadow of the Erdtree DLC reigniting PvP chaos across the Lands Between, the community's attention has shifted toward a surprising powerhouse Elden Ring Items : the Sword Lance heavy thrusting build. While metas rotate between Moonveil enjoyers and skull-spamming sorcerers, this build does something refreshingly direct-it trades face-first, hits like a siege weapon, and deletes health bars in a single confirm.
If you've been itching to destroy phantoms with raw counter-damage, absurd burst windows, and one of the cleanest heavy-to-light combos in the DLC, this is the build you've been waiting for.
What Makes the Sword Lance Special?
At first glance, the Sword Lance looks like just another heavy thrusting toy-long reach, tight hitbox, good vertical control. But the weapon's strength isn't just in the move set. It lies in its unique two-step devastator:
Fully charged heavy → instant light follow-up
The heavy attack counts as pierce damage
Pierce damage in Elden Ring gets bonus counter-attack scaling
Translation: if they swing and you swing, you win.
In fact, you don't just win-you erase.
Because the heavy thrust weapon class already excels at dueling and spacing, this weapon turns neutral trades into nuclear exchanges. Land one counter, chain into the free light attack, and watch full-health invaders pop like soap bubbles.
The Core Damage Engine: Trading Like a Monster
Trading is typically a risk in PvP, especially with Moonveil beams and curved sword bloodflurries waiting to chew your poise bar to dust. But the Sword Lance flips the entire economy:
If you take a hit while landing the heavy, your damage increases.
That increased damage unlocks the true kill condition: the light follow-up.
With proper talisman stacking, buffs, and Royal Knight's Resolve timed correctly, the combo isn't just strong-it's comedic.
Even without extreme setup, a clean punish leads to HP deletion. With buffs, you enter meme-level burst territory.
Buff Stack (Optional But Cruel)
Exalted Flesh
Uplifting Aromatic
Royal Knight's Resolve
With all three active, his Sword Lance jumped over 1,000 AR, and trades became so lopsided that even tanky blues fell over after one misstep.
The Stat Foundation
This isn't a hybrid, bleed gimmick, or spellblade flavor build. It's caveman strength-refined and mathematically horrifying.
Maximum Strength investment
High Endurance for poise tanking and heavy armor
Enough Vigor to trade without sweating
Strength isn't just stat flavor-it enables the Sword Lance to hit thresholds needed for one-combo burst without relying on cheesy elemental stacking or glitch-tier buffs.
Armor: Poise Is Not a Luxury
If your build lives on trading, poise isn't "nice to have," it's mandatory tech.
Full Solitude set for raw posture survival
Bull-Goat Talisman if you want options into colossal hit spam
Trading doesn't work if you flinch every time someone sneezes Moonveil dust in your direction. With this loadout, heavy thrusts land even while you're tanking kamehameha beams, dragon breaths, and wave-of-gold spam.
PvP Performance: One-Shot Comedy in Motion
What makes the Sword Lance amazing isn't just raw damage-it's how casually it dismantles common DLC behaviors:
Moonveil Spammers
Get caught pressing L2 and the Sword Lance sends them straight back to respawn before their beam animation even resolves.
Dragon Breath Goblins
Their flame wall becomes an invitation to trade.
They breathe, you thrust, they disappear.
Skull Sorcerers
Even spam-lock setups can't soak the counter window. You face tank, you thrust, they explode.
The heavy attack animation is also deceptively long-winded, leading to hilarious delayed mind games.
Every encounter plays like a rhythm check the host fails.
Notable PvP Encounters Showcasing the Build
One-combo phantoms falling over instantly after attempting jump attacks
Hosts abandoning their own summons mid-fight, only to be traded into oblivion
Sorcerers dying at full health because they refused to stop channeling skulls
Double blues, wizards stacked on narrow elevators, collapsing after one counter
Moonveil users repeatedly saving their own phantom until they themselves got deleted
Across all invasions, the Sword Lance wasn't just killing-it was educating.Weaknesses? Yes, But Manageable
Even an executioner has flaws:
Long commitment on charged heavies can leave you punishable by true ranged builds
No great running heavy chase compared to other heavy thrust swords
Requires good poise management to avoid flinch interruptions
But these are tactical considerations, not dealbreakers. With proper footsies and good prediction, most counters end up feeding into your kill window anyway.
Final Verdict: A Build for Players Who Want Their Trades to Matter
The Sword Lance doesn't rely on bleed meta ticks, frost procs, spell scrolls, or 2022 power creep classics. It thrives on:
timing
poise
counter windows
trust in your weapon's burst
When it lands, it lands like an artillery strike.
This build rewards boldness and punishes hesitation. It feels old-school-two warriors entering a lane, trading steel, and seeing whose stance shatters first. Only this time, the answer is always your opponent.
Conclusion
In a PvP climate bursting with spell spam, wave beams, and dragon cosplay, the Sword Lance stands tall as a return to honest brutality. It's simple in concept, savage in execution, and endlessly satisfying to watch if you love seeing invaders and hosts alike disappear to a single, perfectly timed lance counter.
If you've got ideas for other DLC builds, curve experiments, or weapon class spotlights, now's the time to throw them in buy Elden Ring Runes . The community may be drowning in Moonveil light shows-but you can rise above them with pure steel and a thrust that deletes.
Elden Ring's DLC era has reshaped PvE expectations, revived PvP metas, and introduced new build experimentation across every weapon category Elden Ring Items . And yet, even with all the flashy incantations, status-dumping katanas, and hyper-aggressive bleed squads dominating the Lands Between, one class continues to stand at the top of the fun-versus-power ratio: the Greatsword.
Few builds capture that old-school Souls identity quite like two-handed greatswords. They have weight, they have reach, they have hyper armor, and-most importantly-they have the most satisfying trades in the entire game. In this DLC showcase, the focus falls squarely on a pure strength chassis, centered almost exclusively around greatsword variations and their Ashes of War potential. While other classes dance, bleed, leap, sprint-cancel, and pray, the greatsword user stands firm, plants their feet, and simply wins the trade.
Why Greatswords Still Reign
Greatswords remain a comfort pick in Elden Ring PvP, not because they are over-tuned, but because they offer every tool a duelist needs without gimmickry:
Hyper armor on heavies to beat panic rollers
Reliable hit confirms that lead into true combos
Roll-catching potential that punishes hesitation
Horizontal swings for crowd control
Vertical thrusts for trades and burst punishes
With the DLC adding new arenas, tighter invasion spaces, and an uptick in duo and trio encounters, the greatsword user has never been more creatively equipped.
The Arsenal: Three Greatswords, One Ideology
Claymore-The Classic That Never Misses
Ask any long-time Souls veteran: if there is a "perfect" greatsword, it's the Claymore. It's not the flashiest, nor the longest, nor the heaviest-but it has no weaknesses. Its leaping heavies are notorious roll-catch tools, its thrust heavy gains bonus damage through Spear Talisman, and its moveset covers both duels and gank dismantling.
Perfect trades with hyper armor
Consistent roll-catches on R2s
Excellent crouch-poke pressure in PvP
Works exceptionally well two-handed
Its identity hasn't changed since Dark Souls 1, and that's exactly why players trust it. When katanas bleed you out, when naginatas stun-lock you, when curved swords jitter-spam you-Claymore simply trades, punishes, and ends the nonsense.
Banished Knight / Knight's Greatsword-Range vs. Raw Power
Two weapons, identical philosophy. The Banished Knight version edges ahead on strength scaling, while the Knight's variant trades a bit of raw power for extra reach. Both share one of the deadliest burst sequences in the category:
Jumping Light → Light = True Combo
If the first hit lands, the second is guaranteed, turning a single punish window into a health-bar-melting moment. Add DLC talismans, poise-trading armor, and the explosive Ash of War swap potential, and these swords become the backbone of strength dueling.
Greatsword of Solitude-The DLC Sleeper Monster
Aesthetically regal, mechanically vicious, this greatsword packs one thing the others don't: a true combo from its Ash of War. The projectile wave reaches farther than players expect, punishes heal attempts, and forces movement in tight corridors.
Projectile pressure for catacombs and ruins
Unexpected burst at medium-long range
Perfect for gank dispersal before engaging
Where Claymore plays traditional and Banished Knight plays aggressive, Solitude plays deceptive. Its opener isn't just a hit; it conditions opponents to panic, dodge early, and lose spacing discipline.
Fashion, Poise, and Tank Identity
The armor aesthetic blends Knight heritage with modern DLC needs:
Banished Knight Helm
Banished Knight Chest (Altered)
Bulgo Gauntlets
Veteran's Greaves
Not only does it color-match perfectly, it matches the build's philosophy-trade to win, don't dodge to survive. With DLC talisman scaling and poise breakpoints moving upward, heavy armor isn't just fashion. It is function.
Talisman Loadouts & Conditional Swaps
Base configuration:
Two-Handed Sword Talisman
Erdtree's Favor +2
Bulgo Talisman (Poise)
Situational Slot
That last slot changes depending on weapon choice:
Weapon Swap Talisman
Claymore Spear Talisman (thrust buff)
Any damaging Ash of War Shard of Alexander
Facing bleed gank squads Bleed Resist Charm
This flexibility keeps greatsword play from being linear. Every sword serves a purpose, every talisman matches that purpose.The PvP Experience: Strength vs. The Gank Meta
Invasions shown across the DLC maps highlight the new meta reality: bleed duos, madness casters, and dual-katana execution squads are everywhere. And yet, greatswords remain calm amidst the chaos.
Bleed squads? → Swap to bleed resist charm
Dragon-breath gank tunnels? → Projectile punishes from Solitude
Dual katanas roll-spam? → Claymore crouch-poke into R2
Wizards turret-casting from ledges? → Wave punish into chase-trade
The strength player doesn't win by speed or reaction spam-they win by correctly timing trades.
Gank squads panic when their pressure doesn't instantly delete you. Wizards freeze when their lock-spam is punished by projectile greatsword hits. Bleed teams lose patience when their buildup doesn't instantly proc, forcing them into unsafe all-in swings.
Invasion Story Highlights
Though comedic, chaotic, and occasionally unfair, the duels tell the same story: greatswords punish arrogance.
The wizard who refuses to reposition gets skewered.
The bleed spammer learns too late that trading into hyper armor is suicide.
The katana duo rolling off scaffolding to avoid trades ultimately leaves themselves open to long-range projectile catches.
Some encounters devolve into madness-teleport lag warriors, dragon breath spam, moonveil "honor" standoffs-but throughout them all, the build remains structurally sound. Greatswords don't need trickery to shine. They simply need space, timing, and poise thresholds.
Why This Build Feels Timeless
Elden Ring's DLC didn't just add content-it reignited the weapon identity conversation. In a patch cycle dominated by status effects and burst-mobility combos, the strength greatsword build feels like a refusal to abandon classic Souls fundamentals.
Spacing matters.
Timing matters.
Trade discipline matters.
Greatswords are not training wheels, nor are they brute devices. They are reward systems for correct decision-making. When you win with one, it doesn't feel cheap-it feels learned.
Conclusion Elden Ring Runes
Whether you're pushing invasions in ruined Altus choke points, trading blows against lightning-soaked dragon arenas, or bullying mages who thought ledge camping made them immortal, greatswords remain one of Elden Ring's most rewarding build paths.
They are versatile enough to adapt, sturdy enough to survive, and elegant enough to feel crafted rather than meta-manufactured. The DLC brought new weapons, new phases, and new chaos, but strength greatswords remain the anchor of combat identity.
If you're looking for a ship build that crashes into enemy hulls, drowns their reload speed, shreds their armor, and turns them into helpless targets for your crew, today's guide is exactly what you've been waiting for. This is a full breakdown of the Badar Skull and Bones Items , one of the most fascinating and destructive rammers in Skull and Bones-a ship built to slam into enemy vessels, flood their compartments, tear their armor apart, and vanish beneath the waves before they know what hit them.
This setup turns the Badar into a roaming debuff machine. Every strike floods, every volley punctures, and every auxiliary hit taunts. Your entire loadout is designed to stack three powerful status effects at once-Flooded, Piercing/Punctured, and Taunted-all while returning your own hull to full health through massive ramming bonuses.
Let's dive into every detail of the build, the synergies behind it, and the raw destructive power it unleashes on the open sea.
Why the Badar? A Rammer's Dream Vessel
The Badar's intrinsic ability as a Lancer makes it a menace for any ship that dares sail within 300 meters. As a DPS-focused rammer, the Badar automatically gains:
+25% ramming damage
Additional pursuit speed when chasing a ship within 300m
Flooded status applied every time you ram
+30% reload time inflicted on the enemy for 30 seconds per ram
That final point alone is brutal in ship-to-ship combat. Every ram you land makes your opponent reload nearly a third slower-and the effect stacks with your other debuffs. The more aggressively you ram, the more crippled your opponent becomes.
And since this is a status build, every part of your kit is pushing toward one of three effects:
- Flooded
Automatically applied on ramming, and strengthened through your furniture.
- Piercing / Punctured
Boosts secondary damage, shred armor, and increases your team's collective DPS.
- Taunted
Your auxiliary weapon forces enemies to target you, letting you control the fight while healing through rams.
This ship does everything at once-damage, debuffing, crowd control, and self-sustain.
Weapon Loadout Breakdown
The Badar thrives on smart weapon selection. Let's break down each weapon slot and why it fits the build.
Front Weapon-The Docka Torpedo
"Like an ancient water serpent," the Docka is the perfect opener for this build.
Key Mechanics:
2,018 damage
Sunder
+100% speed once armed
Passes through multiple ships
Reduces target armor by 200 for 10 seconds
Every time the Docka lands, you're shaving off 200 armor before your next ram. That makes your Flooded + Punctured + Ram combo significantly more lethal.
It's your fight starter, your pursuit finisher, and your armor breaker-all in one.
Port Weapon-Fall Aile Deadly Demi-Cannon
A behemoth of German engineering, this demi-cannon fires shrapnel that ricochets to nearby ships.
Stats & Perks:
2,826 damage
Ricochets for 75% damage to nearby targets
Rolls: Firepower, Roar, Roar (for Taunt uptime)
This is perfect for dealing with groups and helping the team. The ricochet mechanic spreads damage and status effects like wildfire.
Starboard Weapon-Deadly Cannon With Piercing
On the right side we have a piece hitting for 3,348 damage with the following perks:
Damage
Amplified Piercing
Roar
This ties into your goal of stacking Piercing/Punctured status. Even though the rolls aren't perfectly optimized, the kit still works beautifully.
Rear Weapon-The Back-Mounted Docka
Another Docka sits in the rear, letting you apply armor reduction even while retreating or circling.
Key Stats:
2,399 damage
Sunder + Firepower
Piercing + Amplified Piercing x2
Perfect synergy with your piercing-focused furniture and playstyle.
Auxiliary Weapon-The Crouching Tiger
This is the star of your crowd-control toolkit.
Damage & Effects:
18,655 damage
Instant Taunt on hit
Rolls: Dire Explosive, Amplified Explosive, Amplified Burning
The Crouching Tiger breathes incense-infused shells that instantly Taunt your target. The moment you tag them, they're forced into an aggressive frenzy-and that plays directly into your hands.
If they're taunted, they aim at you. And if they aim at you, you ram them. And when you ram them, you heal.
A perfect loop.
Armor-Pacea Hull
Your armor ties the entire build together by enabling constant ramming sustain.
Perks:
Restores hull health proportionate to your ramming strike
Rolls: Resist All, Maintenance, Determination
138% of your ramming damage heals your ship
That means every ram acts like a massive potion. The harder you ram, the more you heal-often restoring most or all of your health bar in a single strike.
This creates a brutal feedback loop:
1.Ram
2.Flood
3.Heal
4.Slow their reload
5.Ram again with even more advantageIf you love face-tanking and aggression, this is your armor.
Furniture Setup: The True Synergy Engine
The Badar's furniture selection enhances every status effect and ramming mechanic in the build. Let's break down the most important pieces.
War Drums (Major Furniture)
While trimming, you gain:
-50% brace stamina cost
+200 armor
This is perfect during pursuits, allowing you to stay aggressive without fear of getting shredded by focus fire.
First Mate's Ledger
This boosts your crew abilities and sustain:
Restore 15% severe damage after a crew attack
+10% crew stamina recovery
+5% crew ability range
It keeps your crew firing, recharging, and sustaining your ship in extended fights.
Rifled Barrel Workshop
This furniture piece is absolutely vital for the build's third status effect: Punctured.
Effects:
+50% charge rate of Puncture when the target is Flooded
+16% charge rate of Flooded
Since you automatically apply Flooded on ram, this accelerates Puncture dramatically. In gameplay, this means you reach the Punctured icon faster-and stay there.
Flooded → faster Punctured → increased piercing damage → massive team synergy.
Iron Cladding Station
A simple but powerful piece:
+25% ramming damage
Not only does this increase your damage output-it multiplies how much you heal through Pacea armor.
Emergency Sails
Perfect for chasing enemies:
+10% trim speed within 400m of a target
+10% charge rate of Torn Sails
Combined with your Lancer bonus, nobody is running away from this ship.
High Velocity Kegs
Since you're heavily invested in piercing:
+12% secondary piercing damage
+8% piercing range
This boosts both your cannons and your rear Docka.
Gameplay Flow-How to Use the Build
Here's how combat typically plays out with this build:
- Open with the Docka Torpedo
You want to start by breaking armor before the ram. Each hit removes 200 armor instantly for 10 seconds.
- Close the Gap and RAM
The moment you ram:
Flooded applies
Reload slow applies
You heal for 138% of ramming damage
Puncture charge rate increases
This is your bread-and-butter move.
- Fire Your Tiger to Taunt
Once the Taunt lands, the enemy's attention is locked onto you. This allows you to ram repeatedly without them disengaging.
- Finish With Piercing Cannons
Your left and right cannons apply:
Ricochet damage
Puncture buildup
Amplified piercing
By this point the enemy is:
Flooded
Punctured
Taunted
Armor-broken
Reload-slowed
And stuck within your pursuit range
From here, the fight snowballs.
In Action: What the Build Looks Like
On the seas, this build is chaotic fun. You begin each fight by firing torpedoes, watching armor melt away, and then smashing into the enemy's hull. Flooded pops instantly; Puncture follows quickly; Taunt locks them down.
You can fight other rammer ships head-on. You can bully plunder bosses. You can support teammates by loading their targets with debuffs.
Even the rubber-banding moments won't stop you-you simply ram through it.
Your ship becomes a literal battering ram with status-effect teeth.
Final Thoughts
The Badar status-effect rammer build is one of the most enjoyable and synergistic setups in Skull and Bones. It offers:
Constant debuff pressure
Massive self-healing
Crowd control via Taunt
Teamwide piercing synergy
Pursuit dominance
Armor breaking cheap Skull and Bones Items
Ramming burst damage
Whether you're sailing solo or running with a coordinated crew, the Badar doesn't just deal damage-it makes your entire squad stronger.
Today we're diving into one of the most devastating medium-ship DPS setups in Skull and Bones: the Schooner-affectionately nicknamed The Explosive King. This build focuses on raw explosive damage, burning effects, structure shredding Skull and Bones Items , and ship-sustaining repairs, giving players a deadly hybrid of offense and survivability. Whether you're melting forts, deleting armored ships, or farming plunder with style, this Schooner setup delivers some of the highest burst potential in the game.
In this guide, we'll break down the ship's perks, the complete weapon and armor loadout, essential furniture, and real performance impressions based on live gameplay. Strap in-this one hits hard.
Why the Schooner? Understanding the Ship's Perks
The Schooner is a medium-class DPS vessel designed for aggressive captains who want fast reloads, devastating broadside bursts, and powerful status effects. Its perk set is one of the strongest for explosive-based strategies:
Fury
Increases structure damage by 50%
Increases weak point damage taken by 30% for 10 seconds
20% chance on weapon hit to activate Fury, boosting broadside weapon damage by 20%
This alone makes the Schooner perfect for fort destruction and burst combos.
Volatile
All broadside weapons deal 20% bonus explosive damage
Reduces explosive reload time by 10%
Broadside hits trigger a 700-damage explosion every 3 seconds within a 100m radius
This passive is the reason the build exists-free explosions, faster explosives, and more damage in every direction.
Combined, these perks turn the Schooner into a mobile pressure cooker: overlapping detonations, boosted secondary damage, and rapid broadside cycling.
Front Weapon: Alcto-The Crimson Triple-Bolt Ballista
At the bow, the build uses the Alcto, one of the nastiest burning ballista choices in the game:
1,187 damage
Triple Threat: fires 3 bolts simultaneously
When all bolts hit the same target, they erupt in flames, dealing +400 bonus fire damage
78-second reload-very fast for its impact profile
Recommended Rolls
Combustion-boosts burning damage
Siege-increases structural damage
Amplified Burning-extra burning power
This ballista is the build's precision weapon-great for triggering burning, scoring weak points, and capitalizing on Fury uptime.
Port & Starboard: Nash Cars-Repairing Through Damage
For both sides, the build uses Nash Cars, powerful repair-focused long guns that synergize perfectly with explosive DPS.
Each gun deals 4,475–4,526 damage and carries the signature trait:
Ghastly Mending
Restores 5% of damage dealt as hull health
Weak point hits increase repair amount by 700%
This means every broadside volley not only chunks the enemy-but also heals you massively if you're hitting weak points.
Recommended Rolls
Combustion
Siege
Siege (double stack)
Paired with the Volatile bonus and the massive secondary damage boosts from furniture, these guns hit like artillery while keeping your hull topped off.
Rear Weapon: Roaring Mag Free
For the auxiliary slot, the build uses the Roaring Mag Free, a monster against structures:
1,966 damage
Specializes in explosive damage
Shreds forts, towers, and stationary defenses
Recommended Rolls
Combustion
Amplified Explosive
Siege
This is the piece that lets the build live up to its "Explosive King" title. When Fury procs, forts melt.
Armor: Nocturn Heart-Damage While Healthy
The armor choice for this build is Nocturn Heart, which synergizes beautifully with the Nash Cars' healing.
It grants:
Increased weapon damage at high hull health
Baselined for aggressive, untouched raiding tactics
Recommended Rolls
Armored-105 armor
Maintenance-restores 175 hull per second
Fortitude-+13.6% brace strength
The maintenance passive combined with Ghastly Mending makes your health bar nearly unbreakable during plunders.
Furniture Setup: The Core of the Build
The furniture is what transforms this Schooner from "strong" to "absurdly powerful."
Let's break it down.
- Gear Workshop (Ballista)
12% reduced reload time for ballista weapons
10% reduced charge time
This keeps the Alcto firing at top speed.
- Long Gun Works I
+19% secondary damage to long gun ammunition
This directly buffs your Nash Cars and their burning/explosive side effects.
- Italia Curvature (Major Furniture)
This is the most important furniture in the entire build.
While above 50% hull health, it:
Reduces incoming secondary damage by 24%
Generates 15% more threat during plunders
Increases all weapon damage by 10%
Boosts armor rating by 100
This is irreplaceable. If you don't own it, use Fire Barrels for the 10% secondary broadside damage.
- Ballista Works I
+19% secondary damage for ballista weapons
Stacks with other burning bonuses.5. Ammo Priming Bench
This is the siege synergy engine.
Effects:
+20% structure damage
+18% repair weapon effectiveness beyond 160m
+4% siege weapon damage
Repair weapons heal an additional 7% hull
+10% projectile speed for siege and repair weapons
This directly buffs the Nash Cars and Roaring Mag.
- Devil's Concoction
+12% secondary damage for burning weapons
+8% maximum firing range for burning weapons
Since almost everything in the build deals burning damage, this is a huge multiplier.
How the Build Performs in Combat
This Schooner melts everything.
Whether you're hitting forts, grinding plunders, or fighting other ships, the combination of explosive multipliers, healing broadsides, and high-reload ballista pressure makes the ship feel like a drifting firestorm.
During testing:
Structures evaporate under explosive volleys
Enemy ships crumble from burning, siege, and Fury-boosted secondary detonations
Hull health stays near-full due to the massive repair scaling
Fury procs constantly thanks to multi-hit broadside weapons
Secondary explosions chain across targets, shredding groups
Even during high-intensity plunders, the build maintains stability and damage output.
The only minor downside:
Electro weapons feel underpowered compared to fire/explosive setups.
The reload is fast-but the damage isn't competitive for this build's goals.
Using the Build in Plunders
Because Italia Curvature increases threat generation, this Schooner functions like a frontline bruiser:
It can tank incoming damage
It deletes towers instantly
It sustains its hull via repair weapons
It controls the flow of combat with explosive area damage
During the showcased gameplay, the ship crushed through forts, burning towers to ash while tanking massive focused fire.
Mastery Note: Unlocking the Alcto
If you're working toward the Alcto mastery:
It requires 500 million, which is a steep grind skull and bones boosting service .
The creator recommends running Woven Hollows as one of the most efficient ways to farm the required currency.
Final Thoughts: The Explosive King Schooner
This Schooner build is one of the strongest medium-ship offensive setups currently possible in Skull and Bones. Between explosive multipliers, massive healing, and punishing secondary damage bonuses, it manages to feel both powerful and durable-perfect for players who enjoy aggressive naval combat.
If you're looking to dominate plunders, tear down forts, and torch enemy fleets while maintaining a solid survivability core, The Explosive King is the build to run.
If you're looking for the strongest, tankiest, and fastest speed-farming Barbarian build in Diablo 4 Season 10, look no further-the Shotgun Dust Devils Barbarian is currently the king of efficiency. This setup blends ridiculous tankiness with screen-melting damage, instant mobility, and some of the strongest unique synergies in the game. Whether you're farming Tier 4, blasting Helltides, or zooming through Nightmare dungeons Diablo 4 Items , this build turns your Barbarian into a tornado of destruction that never stops moving.
This guide breaks down every part of the build-skills, Paragon, gear, tempering, runes, playstyle, and even how to convert it into a push-oriented version. By the end, you'll know exactly why players call this build "Omega Tanky" and why it's currently one of the best speed-farming setups in the entire game.
Why Shotgun Dust Devils Is the Best Speed-Farming Build
The core of the build revolves around generating Dust Devils at extremely high frequency, and then stacking multipliers so those Dust Devils "shotgun" enemies up close. Combined with Whirlwind's mobility and Lunging Strike's buffs, the build maintains permanent Berserking, constant movement, and enough damage to one-shot bosses-even while standing still.
A few quick highlights:
Can clear T4 with only a couple Uniques
Permanent movement, fury, Berserking uptime
Near-immortality thanks to massive DR and shouts
Dust Devils hit twice due to tempering synergy
Whirlwind is fully free thanks to Beast Cornered
One-shotting bosses even at low HP
Can tank almost anything-except the occasional beam
This is speed farming at its finest: simple rotation, constant motion, and zero downtime.
Skill Breakdown
Basic Skill-Lunging Strike
Lunging Strike is a surprisingly important piece of this build. It:
Procs Belligerence
Procs Warpath
Always overpowers thanks to Unstable Power
Refreshes its cooldown in sync with your buffs
Using it every 4 seconds boosts your damage by over 100% with good masterworks. It's a consistent self-buff, a mobility tool, and a resource generator all in one.
Core Skill-Whirlwind
Whirlwind functions here primarily as a Dust Devil generator, not your main source of damage.
Key notes:
You do NOT need points in it
Sabra and Starless Skies grant enough free ranks
Beast Cornered solves all Fury issues
The build spams Whirlwind nonstop
This is why the build feels incredibly smooth-Whirlwind is always active, fast, and free.
Shouts-The Build's Backbone
You use all three:
Rallying Cry-Unstoppable + Fury engine
Challenging Shout-Big DR and chunkier HP
War Cry-Berserking uptime and extra damage
Since the build auto-procs so many multipliers through your shouts, pushing them on cooldown is essential.
Ultimate-Wrath of the Berserker
Wrath of the Berserker:
Converts your damage to fire
Scales damage massively through Unconstrained
Boosts movement speed and Fury generation
This build runs 100% uptime thanks to rune synergy-more on that later.
Key Passive-Unconstrained
Still the best universal Barbarian passive for any non-bleed build. More Berserking = more speed, more damage, more tankiness.
Paragon Boards & Glyphs
The Paragon setup mixes additive synergy with multipliers that boost Dust Devils, crit, and Berserking uptime.
Boards Used
1.Starting Board
2.Flawless Technique-makes crit cap trivial
3.Challenger-universal staple
4.Blood Rage-mandatory on all Barb builds
5.Twister-MASSIVE Dust Devil additive + multipliers
6.Carnage-attack speed + damage
7.Wrath or Exploit-for speed farming, Exploit is usually better
8.Force of Nature-creates more Dust Devils via Earthquakes
Important Glyphs
Twister-by far the most powerful for Dust Devils
Undaunted-additive + DR
Wrath OR Exploit-depending on preference and content
Even though the build lacks many multiplier glyphs, it stacks so much additive + multipliers from gear that Paragon functions as a damage amplifier, not a dependency.
Best Gear, Aspects & Masterworking
Mandatory Mythics
- Starless Skies
The single strongest Barbarian unique in Season 10.
Cuts your Fury costs drastically
Allows constant Whirlwind
Provides crit chance
Masterwork for maximum output
Absolutely mandatory.
- The Grandfather
Adds:
A mountain of All Stats (unlocking Paragon bonuses)
Giant raw damage
Multipliers that scale Dust Devils
This is massive for build consistency.
- Earthrend Predation
Predation caps your crit chance and adds movement speed-crucial for flying through dungeons. Battle Trance can technically work, but Dust Devils don't lucky hit, making Predation far superior for this build.Chaos Uniques
Fist of Fate
Used purely for its 60% damage multiplier. Rolls on crit/vulnerable/lucky hit are nice but irrelevant for speed farming.
Crown of Lucion
Another huge multiplier (90%+). A key power spike.
Ugly Bastard
Converts all damage to fire and ramps it up significantly once Wrath of the Berserker is active.
Sabra of Tazgal
Enables more Warpath procs and helps fuel Dust Devil spam. It's bugged on some variants, but this version works reliably.
Weapons & Tempering
Primary Stats
Always prioritize:
Strength
Crit Damage
Damage to Close
Dust Devil Damage (tempering)
Sword 1
Fierce Winds (main Dust Devil damage source)
Temper: Dust Devil Damage
Sword 2
Belligerence (syncs with Lunging Strike)
Temper: Wallop or general damage to staggered enemies
Amulet
Earthquakes aspect
High strength
Ranking passives (Heavy Handed or Counteroffensive ideal)
Temper: Wrath of the Berserker CDR + Dust Devil Damage
Rings
Elements aspect
Strength
Crit
Resistances (Poison/Cold/Lightning)
Temper: Stable Damage
Throw in jewels only to cap resists-honestly, the build is so tanky you barely need them.
Runes & Why They Matter
Back-Deck (Earthquake Generation)
This rune creates Earthquakes on skill use, which:
Spawn more Dust Devils
Trigger Earthquake aspect multipliers
Clear anything behind you automatically
Pock (Wrath of the Berserker Uptime)
Keeps permanent RotB uptime. Many players prefer this comfort.
Alternative: Igny + Jaw
If you want maximum speed, this gives you Sorcerer-style teleport every ~3 seconds-but you lose constant Wrath uptime.
Choose depending on preference:
Comfort + Power → Pock
Maximum Zoom → Igny/Jaw
How the Build Plays
This is one of the smoothest Barbarian builds ever made.
Basic Rotation
1.Use Lunging Strike every 4 seconds to refresh Belligerence + Warpath.
2.Keep all shouts rolling on cooldown.
3.Maintain Whirlwind constantly.
4.Stay in melee range to "shotgun" Dust Devils.
5.Leave Earthquakes everywhere for passive clearing.
You don't stop moving-ever. Everything around you dies, even things off-screen.
Speed Farming vs. Pushing Variants
To Convert Into a Push Build
Minimal changes needed:
Swap Exploit for an endgame glyph
Consider Bash + other core damage skills if desired
Adjust gear for capped resistances and defensive tempers
Replace Predation with damage-oriented Chaos Uniques
The important part is:
You can keep Whirlwind if you want.
Many pushing setups drop it, but the guide's author explains how to keep it while still gaining huge DPS.
Consumables
For speed farming, the top choices are:
Elixir of Precision (crit damage boost)
Elixir of Resourcefulness (if Fury ever dips)
Elixir of Fortitude (if you want to be invincible)
Most players stick to Precision since crit is always capped.
Final Thoughts
The Shotgun Dust Devils Barbarian is easily one of the strongest Season 10 speed-farming builds in Diablo 4. It offers everything a good farming build needs:
insane damage
top-tier mobility
near-unkillable defenses
easy gearing
simple rotation cheap Diablo 4 Items
phenomenal synergy with Chaos Uniques
Whether you want to blast T4 in minutes, farm materials, level glyphs, or carry groups, this build is unmatched in efficiency. And once you're ready to push higher difficulties, it's only a few tweaks away from becoming a powerful endgame setup.
If you're looking for the strongest, tankiest, and fastest speed-farming Barbarian build in Diablo 4 Season 10, look no further-the Shotgun Dust Devils Barbarian is currently the king of efficiency. This setup blends ridiculous tankiness with screen-melting damage, instant mobility, and some of the strongest unique synergies in the game. Whether you're farming Tier 4, blasting Helltides, or zooming through Nightmare dungeons Diablo 4 Items , this build turns your Barbarian into a tornado of destruction that never stops moving.
This guide breaks down every part of the build-skills, Paragon, gear, tempering, runes, playstyle, and even how to convert it into a push-oriented version. By the end, you'll know exactly why players call this build "Omega Tanky" and why it's currently one of the best speed-farming setups in the entire game.
Why Shotgun Dust Devils Is the Best Speed-Farming Build
The core of the build revolves around generating Dust Devils at extremely high frequency, and then stacking multipliers so those Dust Devils "shotgun" enemies up close. Combined with Whirlwind's mobility and Lunging Strike's buffs, the build maintains permanent Berserking, constant movement, and enough damage to one-shot bosses-even while standing still.
A few quick highlights:
Can clear T4 with only a couple Uniques
Permanent movement, fury, Berserking uptime
Near-immortality thanks to massive DR and shouts
Dust Devils hit twice due to tempering synergy
Whirlwind is fully free thanks to Beast Cornered
One-shotting bosses even at low HP
Can tank almost anything-except the occasional beam
This is speed farming at its finest: simple rotation, constant motion, and zero downtime.
Skill Breakdown
Basic Skill-Lunging Strike
Lunging Strike is a surprisingly important piece of this build. It:
Procs Belligerence
Procs Warpath
Always overpowers thanks to Unstable Power
Refreshes its cooldown in sync with your buffs
Using it every 4 seconds boosts your damage by over 100% with good masterworks. It's a consistent self-buff, a mobility tool, and a resource generator all in one.
Core Skill-Whirlwind
Whirlwind functions here primarily as a Dust Devil generator, not your main source of damage.
Key notes:
You do NOT need points in it
Sabra and Starless Skies grant enough free ranks
Beast Cornered solves all Fury issues
The build spams Whirlwind nonstop
This is why the build feels incredibly smooth-Whirlwind is always active, fast, and free.
Shouts-The Build's Backbone
You use all three:
Rallying Cry-Unstoppable + Fury engine
Challenging Shout-Big DR and chunkier HP
War Cry-Berserking uptime and extra damage
Since the build auto-procs so many multipliers through your shouts, pushing them on cooldown is essential.
Ultimate-Wrath of the Berserker
Wrath of the Berserker:
Converts your damage to fire
Scales damage massively through Unconstrained
Boosts movement speed and Fury generation
This build runs 100% uptime thanks to rune synergy-more on that later.
Key Passive-Unconstrained
Still the best universal Barbarian passive for any non-bleed build. More Berserking = more speed, more damage, more tankiness.
Paragon Boards & Glyphs
The Paragon setup mixes additive synergy with multipliers that boost Dust Devils, crit, and Berserking uptime.
Boards Used
1.Starting Board
2.Flawless Technique-makes crit cap trivial
3.Challenger-universal staple
4.Blood Rage-mandatory on all Barb builds
5.Twister-MASSIVE Dust Devil additive + multipliers
6.Carnage-attack speed + damage
7.Wrath or Exploit-for speed farming, Exploit is usually better
8.Force of Nature-creates more Dust Devils via Earthquakes
Important Glyphs
Twister-by far the most powerful for Dust Devils
Undaunted-additive + DR
Wrath OR Exploit-depending on preference and content
Even though the build lacks many multiplier glyphs, it stacks so much additive + multipliers from gear that Paragon functions as a damage amplifier, not a dependency.
Best Gear, Aspects & Masterworking
Mandatory Mythics
- Starless Skies
The single strongest Barbarian unique in Season 10.
Cuts your Fury costs drastically
Allows constant Whirlwind
Provides crit chance
Masterwork for maximum output
Absolutely mandatory.
- The Grandfather
Adds:
A mountain of All Stats (unlocking Paragon bonuses)
Giant raw damage
Multipliers that scale Dust Devils
This is massive for build consistency.
- Earthrend Predation
Predation caps your crit chance and adds movement speed-crucial for flying through dungeons. Battle Trance can technically work, but Dust Devils don't lucky hit, making Predation far superior for this build.Chaos Uniques
Fist of Fate
Used purely for its 60% damage multiplier. Rolls on crit/vulnerable/lucky hit are nice but irrelevant for speed farming.
Crown of Lucion
Another huge multiplier (90%+). A key power spike.
Ugly Bastard
Converts all damage to fire and ramps it up significantly once Wrath of the Berserker is active.
Sabra of Tazgal
Enables more Warpath procs and helps fuel Dust Devil spam. It's bugged on some variants, but this version works reliably.
Weapons & Tempering
Primary Stats
Always prioritize:
Strength
Crit Damage
Damage to Close
Dust Devil Damage (tempering)
Sword 1
Fierce Winds (main Dust Devil damage source)
Temper: Dust Devil Damage
Sword 2
Belligerence (syncs with Lunging Strike)
Temper: Wallop or general damage to staggered enemies
Amulet
Earthquakes aspect
High strength
Ranking passives (Heavy Handed or Counteroffensive ideal)
Temper: Wrath of the Berserker CDR + Dust Devil Damage
Rings
Elements aspect
Strength
Crit
Resistances (Poison/Cold/Lightning)
Temper: Stable Damage
Throw in jewels only to cap resists-honestly, the build is so tanky you barely need them.
Runes & Why They Matter
Back-Deck (Earthquake Generation)
This rune creates Earthquakes on skill use, which:
Spawn more Dust Devils
Trigger Earthquake aspect multipliers
Clear anything behind you automatically
Pock (Wrath of the Berserker Uptime)
Keeps permanent RotB uptime. Many players prefer this comfort.
Alternative: Igny + Jaw
If you want maximum speed, this gives you Sorcerer-style teleport every ~3 seconds-but you lose constant Wrath uptime.
Choose depending on preference:
Comfort + Power → Pock
Maximum Zoom → Igny/Jaw
How the Build Plays
This is one of the smoothest Barbarian builds ever made.
Basic Rotation
1.Use Lunging Strike every 4 seconds to refresh Belligerence + Warpath.
2.Keep all shouts rolling on cooldown.
3.Maintain Whirlwind constantly.
4.Stay in melee range to "shotgun" Dust Devils.
5.Leave Earthquakes everywhere for passive clearing.
You don't stop moving-ever. Everything around you dies, even things off-screen.
Speed Farming vs. Pushing Variants
To Convert Into a Push Build
Minimal changes needed:
Swap Exploit for an endgame glyph
Consider Bash + other core damage skills if desired
Adjust gear for capped resistances and defensive tempers
Replace Predation with damage-oriented Chaos Uniques
The important part is:
You can keep Whirlwind if you want.
Many pushing setups drop it, but the guide's author explains how to keep it while still gaining huge DPS.
Consumables
For speed farming, the top choices are:
Elixir of Precision (crit damage boost)
Elixir of Resourcefulness (if Fury ever dips)
Elixir of Fortitude (if you want to be invincible)
Most players stick to Precision since crit is always capped.
Final Thoughts
The Shotgun Dust Devils Barbarian is easily one of the strongest Season 10 speed-farming builds in Diablo 4. It offers everything a good farming build needs:
insane damage
top-tier mobility
near-unkillable defenses
easy gearing buy duriel mats
simple rotation
phenomenal synergy with Chaos Uniques
Whether you want to blast T4 in minutes, farm materials, level glyphs, or carry groups, this build is unmatched in efficiency. And once you're ready to push higher difficulties, it's only a few tweaks away from becoming a powerful endgame setup.
Each POE league goes through phases. The early weeks are all about league starters, desperate gearing, and scrounging for your first several Divines POE currency . But by the mid-league mark-where most players now sit-the community finally has the currency, items, and knowledge to push into stronger, more specialized builds. That's when the real meta emerges: the consistent all-rounders, the map-destroying blasters, the currency-printing niche builds, and the heavy-hitters that rule Ubers.
For 3.27, there isn't a single build that clearly stands above everything, unlike some past leagues where Lightning Strike, Herald stacking, or pure ES juggernauts dominated. Instead, the meta depends strongly on what content you enjoy-mapping, Ubers, Delve, Sanctum, or specialized farms. Below is a complete breakdown of the best mid-league builds for Softcore Trade, including estimated budgets (generally 50-200 Divines) and recommended creators you can follow for each setup.
Best All-Rounder Builds (Do Everything Well)
All-rounder builds aren't the absolute fastest mappers, tankiest Ubers, or highest DPS bossers-but they do everything at a strong, comfortable level. For mid-league players wanting one character to farm all content, these are the top options.
- Herald Stacker Elementalist-Penance Brand (Manny2)
A returning fan-favorite archetype, Herald stacking is back in 3.27 thanks to new items and the reworked Herald ascendancy interaction. Combined with Penance Brand, the build becomes a reliable, powerful all-rounder with excellent mapping and Uber viability.
Why It's Strong:
Auto-targeting from Penance Brand makes clear incredibly smooth
Massive investment scaling: mirror-tier potential if you want it
New league ring + herald ascendancy gives huge offensive power
Extremely satisfying to play-chain explosions everywhere
Downsides:
Not the tankiest build compared to ES or INT stackers
Not beginner-friendly; needs mid-league currency to feel good
Best Content:
High density mapping (Scarab strat, T17 blasting)
General bossing and Uber kills
Stack deck farms, expedition, deli orbs
If you want an all-rounder that feels luxurious to play and scales forever, this is it.
- Accuracy INT Stacker-Any Claw Skill (Pron)
One of the newest multi-purpose monsters of the league, Accuracy stacker claws deliver both absurd damage and insane attack speed. With enough currency, you can play anything from Lightning Strike to Frenzy, Cleave, Flicker Strike, or anything claw-based.
Why It's Strong:
Works with nearly any claw skill
Huge attack speed and crit scaling
Excellent DPS at mid and high budget
Extremely flexible playstyle
Downsides:
Requires Whirling Blades, which many players dislike
Indoor maps feel terrible
Not league-start friendly at all
Best Content:
Open layouts like Strand, Dunes, Cemetary
T17s (still good, though Blades can feel clunky)
Uber bossing with proper investment
If Whirling Blades doesn't bother you, this is one of the strongest flexible builds of 3.27.
- Mana-Stacking Kinetic Blast of Clustering (Spicy Sushi / Subtractem)
Perhaps the most balanced KB variation this league, the Mana-stacking Ele version brings big damage and decent tankiness. It's slower than Necro or Deadeye KB-but it clears reliably and kills bosses very well.
Why It's Strong:
Best all-round KB setup
Great survivability compared to Deadeye
Can league start into a different version, then transition
Downsides:
Slowest KB variant
Indigon attack speed limits your mapping pace
Best Content:
Blight / Blight-Ravaged maps
Strongbox farming
Bossing and Ubers
Any content where pure speed isn't the priority
If you want KB but don't want to "go zoom or die," this is the version to pick.
Best Late-League Starter (Top Budget Option)
Some players want a cheap character that can kill Ubers reliably even with low investment. For the 3.27 mid-league, there is still one clear winner.
- Zerker Slams-Boneshatter / Earthshatter / Tectonic (Ben / RMX)
Even after multiple leagues, Slams remain the single best "low-budget do-everything" build in the game. Under 10 Divines, you can kill all Ubers. Under 2, you can clear T16s easily. And in solo self-found, nothing compares.
Why It's Strong:
Kills all Ubers for under 10 Divines
Works beautifully in SSF
Incredibly durable and consistent
Great for new or returning players
Downsides:
Weak scaling past 50-80 Divines
Not a great long-term "chase" build
The gameplay isn't as flashy as spells / projectiles
Best Content:
Ubers (best low-budget Uber killer)
Pinnacle farming
General mapping
SSF progression
If you want a character that simply does everything at a cheap price, Zerker Slams remain unmatched.Best Map Blasters (Speed & Clear Kings)
These builds focus on one goal: clear the map as fast as possible. Some can do Ubers, but their primary job is to generate currency through sheer speed.
- Kinetic Blast Deadeye-High-End Map Blaster
This is currently the fastest mapper in the entire league, period. With Nimis removing ammo requirements and Deadeye's chaining/bouncing bonuses, the screen evaporates instantly.
Why It's Strong:
Fastest clear in POE at mid-high budget
All map mods possible-perfect for risky strategies
Layout agnostic (good in both open and indoor maps)
200%+ movement speed walking build
Downsides:
Squishy; not a reliable Uber killer
Requires gear to feel good
Not a "beginner friendly" playstyle
Best Content:
T17 Scarab blasting
Divination card farming
Boss rushing
Any high-density mapping strategy
If you want elite mapper speed, this is the one build you play.
- Xang-Reap Elementalist-Explode Clear (Rutu)
A budget-friendly, explode-based Elementalist that became extremely popular thanks to the new Vaal Barracks shield. With auto-chains, instant explosions, and Frostblink screen-wide clear, it's a top-tier mapper under 100 Divines.
Why It's Strong:
Very cheap for the performance
Auto-explode mechanics = incredible clear
Can do Ubers with investment
Works in any dense map strategy
Downsides:
Doesn't scale into mirror-tier territory
Frostblink clear feels odd to some players
Best Content:
Expedition + Harbinger
Stack Deck farming
T17 Scarabs
Beyond / deli maps
If you want massive value for a small budget, this is a top pick.
Best Niche Content Builds
These aren't all-rounders-they're extremely specialized strategies that print currency in specific situations.
- Cast When Stunned / AFK Ultimatum Tank (Miracles)
The king of AFK Ultimatum farming, this build allows you to stand still, get hit, and melt everything around you. You press buttons once every 10 seconds and chill.
Why It's Strong:
True semi-AFK income
Very low interaction needed
Cheap to get started mid-league
Downsides:
Only works for Ultimatum and similar content
Useless outside its niche
Best Content:
Ultimatum
Tormented Spirit farms
AFK Proximity Shield zones
If you want to farm currency while watching shows or doing something else, this is the build.
- Penance Brand Inquisitor/Elementalist-Sanctum Specialist
Sanctum is still dominated by Penance Brand-reliable, safe, fast, and consistent across all floors. It's league-start viable and high-end viable.
Why It's Strong:
Fast room clearing
Safe hit-and-run gameplay
Excellent bossing
Works on low and high budgets
Best Content:
Sanctum farming
Sanctum relic stacking
Resolve-efficient routes
Still the blueprint for solid Sanctum runners.
- Deep Delve Builds-(Check Steve or Connor)
Delve is its own world with its own meta, and players like Steve and Connor push deeper than almost anyone. Their profiles or guides are the best way to follow high-end Delve tech.
Why It's Strong:
Tailored exactly for Delve hazards
Extremely tanky
Expert-proven setups
If Delve is your passion, copy these creators and you cannot go wrong.
Final Thoughts
The mid-league meta for Path of Exile 3.27 is diverse, flexible, and incredibly satisfying. Whether you want to map at Mach 10, slay Ubers cheaply, or relax with semi-AFK Ultimatums, there's a top-tier build for your budget and goals Path of exile currency for sale .
Most of these builds sit in the 50 to 200 Divine range, though the outlier remains Zerker Slams, which can clear everything for under 10. Ultimately, what matters most is choosing the build that fits the content you enjoy. Every build listed above is capable of excelling when used correctly.