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Category: cheap POE Currency, buy POE currency,MMOEXP
Each POE league goes through phases. The early weeks are all about league starters, desperate gearing, and scrounging for your first several Divines POE currency . But by the mid-league mark-where most players now sit-the community finally has the currency, items, and knowledge to push into stronger, more specialized builds. That's when the real meta emerges: the consistent all-rounders, the map-destroying blasters, the currency-printing niche builds, and the heavy-hitters that rule Ubers.
For 3.27, there isn't a single build that clearly stands above everything, unlike some past leagues where Lightning Strike, Herald stacking, or pure ES juggernauts dominated. Instead, the meta depends strongly on what content you enjoy-mapping, Ubers, Delve, Sanctum, or specialized farms. Below is a complete breakdown of the best mid-league builds for Softcore Trade, including estimated budgets (generally 50-200 Divines) and recommended creators you can follow for each setup.
Best All-Rounder Builds (Do Everything Well)
All-rounder builds aren't the absolute fastest mappers, tankiest Ubers, or highest DPS bossers-but they do everything at a strong, comfortable level. For mid-league players wanting one character to farm all content, these are the top options.
- Herald Stacker Elementalist-Penance Brand (Manny2)
A returning fan-favorite archetype, Herald stacking is back in 3.27 thanks to new items and the reworked Herald ascendancy interaction. Combined with Penance Brand, the build becomes a reliable, powerful all-rounder with excellent mapping and Uber viability.
Why It's Strong:
Auto-targeting from Penance Brand makes clear incredibly smooth
Massive investment scaling: mirror-tier potential if you want it
New league ring + herald ascendancy gives huge offensive power
Extremely satisfying to play-chain explosions everywhere
Downsides:
Not the tankiest build compared to ES or INT stackers
Not beginner-friendly; needs mid-league currency to feel good
Best Content:
High density mapping (Scarab strat, T17 blasting)
General bossing and Uber kills
Stack deck farms, expedition, deli orbs
If you want an all-rounder that feels luxurious to play and scales forever, this is it.
- Accuracy INT Stacker-Any Claw Skill (Pron)
One of the newest multi-purpose monsters of the league, Accuracy stacker claws deliver both absurd damage and insane attack speed. With enough currency, you can play anything from Lightning Strike to Frenzy, Cleave, Flicker Strike, or anything claw-based.
Why It's Strong:
Works with nearly any claw skill
Huge attack speed and crit scaling
Excellent DPS at mid and high budget
Extremely flexible playstyle
Downsides:
Requires Whirling Blades, which many players dislike
Indoor maps feel terrible
Not league-start friendly at all
Best Content:
Open layouts like Strand, Dunes, Cemetary
T17s (still good, though Blades can feel clunky)
Uber bossing with proper investment
If Whirling Blades doesn't bother you, this is one of the strongest flexible builds of 3.27.
- Mana-Stacking Kinetic Blast of Clustering (Spicy Sushi / Subtractem)
Perhaps the most balanced KB variation this league, the Mana-stacking Ele version brings big damage and decent tankiness. It's slower than Necro or Deadeye KB-but it clears reliably and kills bosses very well.
Why It's Strong:
Best all-round KB setup
Great survivability compared to Deadeye
Can league start into a different version, then transition
Downsides:
Slowest KB variant
Indigon attack speed limits your mapping pace
Best Content:
Blight / Blight-Ravaged maps
Strongbox farming
Bossing and Ubers
Any content where pure speed isn't the priority
If you want KB but don't want to "go zoom or die," this is the version to pick.
Best Late-League Starter (Top Budget Option)
Some players want a cheap character that can kill Ubers reliably even with low investment. For the 3.27 mid-league, there is still one clear winner.
- Zerker Slams-Boneshatter / Earthshatter / Tectonic (Ben / RMX)
Even after multiple leagues, Slams remain the single best "low-budget do-everything" build in the game. Under 10 Divines, you can kill all Ubers. Under 2, you can clear T16s easily. And in solo self-found, nothing compares.
Why It's Strong:
Kills all Ubers for under 10 Divines
Works beautifully in SSF
Incredibly durable and consistent
Great for new or returning players
Downsides:
Weak scaling past 50-80 Divines
Not a great long-term "chase" build
The gameplay isn't as flashy as spells / projectiles
Best Content:
Ubers (best low-budget Uber killer)
Pinnacle farming
General mapping
SSF progression
If you want a character that simply does everything at a cheap price, Zerker Slams remain unmatched.Best Map Blasters (Speed & Clear Kings)
These builds focus on one goal: clear the map as fast as possible. Some can do Ubers, but their primary job is to generate currency through sheer speed.
- Kinetic Blast Deadeye-High-End Map Blaster
This is currently the fastest mapper in the entire league, period. With Nimis removing ammo requirements and Deadeye's chaining/bouncing bonuses, the screen evaporates instantly.
Why It's Strong:
Fastest clear in POE at mid-high budget
All map mods possible-perfect for risky strategies
Layout agnostic (good in both open and indoor maps)
200%+ movement speed walking build
Downsides:
Squishy; not a reliable Uber killer
Requires gear to feel good
Not a "beginner friendly" playstyle
Best Content:
T17 Scarab blasting
Divination card farming
Boss rushing
Any high-density mapping strategy
If you want elite mapper speed, this is the one build you play.
- Xang-Reap Elementalist-Explode Clear (Rutu)
A budget-friendly, explode-based Elementalist that became extremely popular thanks to the new Vaal Barracks shield. With auto-chains, instant explosions, and Frostblink screen-wide clear, it's a top-tier mapper under 100 Divines.
Why It's Strong:
Very cheap for the performance
Auto-explode mechanics = incredible clear
Can do Ubers with investment
Works in any dense map strategy
Downsides:
Doesn't scale into mirror-tier territory
Frostblink clear feels odd to some players
Best Content:
Expedition + Harbinger
Stack Deck farming
T17 Scarabs
Beyond / deli maps
If you want massive value for a small budget, this is a top pick.
Best Niche Content Builds
These aren't all-rounders-they're extremely specialized strategies that print currency in specific situations.
- Cast When Stunned / AFK Ultimatum Tank (Miracles)
The king of AFK Ultimatum farming, this build allows you to stand still, get hit, and melt everything around you. You press buttons once every 10 seconds and chill.
Why It's Strong:
True semi-AFK income
Very low interaction needed
Cheap to get started mid-league
Downsides:
Only works for Ultimatum and similar content
Useless outside its niche
Best Content:
Ultimatum
Tormented Spirit farms
AFK Proximity Shield zones
If you want to farm currency while watching shows or doing something else, this is the build.
- Penance Brand Inquisitor/Elementalist-Sanctum Specialist
Sanctum is still dominated by Penance Brand-reliable, safe, fast, and consistent across all floors. It's league-start viable and high-end viable.
Why It's Strong:
Fast room clearing
Safe hit-and-run gameplay
Excellent bossing
Works on low and high budgets
Best Content:
Sanctum farming
Sanctum relic stacking
Resolve-efficient routes
Still the blueprint for solid Sanctum runners.
- Deep Delve Builds-(Check Steve or Connor)
Delve is its own world with its own meta, and players like Steve and Connor push deeper than almost anyone. Their profiles or guides are the best way to follow high-end Delve tech.
Why It's Strong:
Tailored exactly for Delve hazards
Extremely tanky
Expert-proven setups
If Delve is your passion, copy these creators and you cannot go wrong.
Final Thoughts
The mid-league meta for Path of Exile 3.27 is diverse, flexible, and incredibly satisfying. Whether you want to map at Mach 10, slay Ubers cheaply, or relax with semi-AFK Ultimatums, there's a top-tier build for your budget and goals Path of exile currency for sale .
Most of these builds sit in the 50 to 200 Divine range, though the outlier remains Zerker Slams, which can clear everything for under 10. Ultimately, what matters most is choosing the build that fits the content you enjoy. Every build listed above is capable of excelling when used correctly.
Over the past few days, several new videos and posts have been showcasing a sudden spike in scarab profitability, especially around Containment Scarabs, which shot up to 210c+. With prices rising and more players diving into high-scarab strategies, I decided it was time to revisit one of the most reliable farming combos in the game POE currency .
Today's test covers 50 maps using a high-investment scarab setup that includes:
Two Nemesis Scarabs
Two Adversary Scarabs
One Wisp Scarab
Ambush currency craft from the map device
Fine Delirium Orbs (one per map)
Fortress Scarabs
A fully optimized Atlas tree focused on scarabs and Ultimatum
The goal?
To determine whether this strategy is still worth running at current market prices-and whether the huge rise of Containment Scarabs has shifted the meta in any meaningful way.
Below is the full breakdown: investment, profits, time spent, profit per hour, and everything in between.
Map Preparation & Setup Cost
Before diving in, I prepared all 50 maps ahead of time. Each map was rolled to:
Reach 100%+ pack size
Remove mods that would interfere with my build (no-regen, reflect, reduced cooldowns, etc.)
Maintain consistent density and pacing
Rolling the maps cost 1.50 chaos per map, which is pretty standard for juiced setups where you want to avoid bricking your run before it even begins.
Current Market Ratios (During the Test)
1 Divine = 151 chaos
This ratio is crucial because the final profit conversion depends heavily on it. If divines fluctuate (and they always do), your results will vary even with identical loot.
Atlas Tree Overview
Nothing too surprising here-the tree is built entirely around:
Massive scarab duplication
Strongbox scaling (Ambush)
Ultimatum for extra reward layers
Blocking unwanted scarabs
Increased effect & quantity of scarabs
A few map sustain nodes
Optional Harbinger (but not required)
This setup is extremely consistent and is currently one of the most stable ways to extract value from mid- to high-investment farming.
The Scarab Setup
Here's the exact scarab combination used on each map:
100 Nemesis Scarabs
100 Adversary Scarabs
50 Wisp Scarabs
50 Fortress Scarabs
50 Ambush Crafts
200 Chisels
50 Fine Delirium Orbs
The scarabs themselves were not cheap. Fortress Scarabs alone cost 45c each, and the nemesis set adds up quickly.
But the logic is simple:
If Containment Scarabs are expensive and you're running duplicate multipliers, you get to "print" expensive scarabs.
Running the 50 Maps
Total Run Time
The session was split into two parts because of a power outage mid-progress:
28 maps: 1 hour 52 minutes
22 maps: 1 hour 25 minutes
Total: 3 hours 17 minutes
Average: 3 minutes 56 seconds per map
This is important:
Your clear speed directly impacts profit per hour. Faster builds = more maps = more duplicated scarabs.
If your build is faster than mine, expect higher numbers. If slower, expect less.
Loot Breakdown (Raw Results)
Here's everything collected over all 50 maps, including:
Scarabs
Fragments
Currency
Ritual/Ultimatum rewards
Duplicate stacks
Maps
Fine Delirium loot
Some highlights:
5 Catalyzing Scarabs
5 Containment Scarabs
A Cheater scarab drop (very lucky)
18 Originator (Dunes) maps
A huge spread of duplicated mid-tier scarabs
Note:
I also dropped several unique items but chose not to identify them, so they aren't included in the profit calculations or the Wealthy Exile scan.
Wealthy Exile Tracking
To calculate everything accurately, I uploaded the results into Wealthy Exile, but because of the split session, I created two snapshots:
One for the first 28 maps
One for the final 22 maps
This allows an accurate measurement of total farming time as well as combined loot value.
One important correction:
Wealthy Exile counts Originator maps at 1c, but these consistently sell for 10c+, so I added 162 chaos to the final total to reflect real market value.
Total Investment
Here's every cost added together:
50 Fortress Scarabs @ 45c
100 Nemesis Scarabs
100 Adversary Scarabs
50 Wisp Scarabs
50 Ambush Crafts
50 Fine Delirium Orbs
200 Chisels
Rolling maps: 1.5c each
Map device costs
Grand Total Investment
5,746 chaos
= 38.05 Divines
A pretty heavy buy-in, but with this kind of setup, the goal is always massive returns.
Total Profit & Profit Per Hour
Now for the most important part:
After selling value-corrected loot, the total profit came out to:
3,758 chaos profit
≈ 24.88 divines profit
≈ 3 hours 17 minutes of mappingProfit Per Hour
≈ 24.88 divines / 3.283 hours = 7.58 divines per hour
or in chaos:
≈ 1,145 chaos per hour
For a farming strategy with this level of investment, these numbers are very solid-especially given how expensive Containment Scarabs currently are.
Profit Per Map
76.8 chaos cost per map
151.4 chaos profit per map
In other words:
You double your investment every map.
And because scarabs scale multiplicatively with high-duplication trees, the more expensive a certain scarab becomes (like Containment), the better this strategy performs.
Why This Strategy Works Right Now
- Containment Scarabs Are Overpriced
With their value spiking above 200c, duplication simply prints profit.
This strategy abuses that perfectly.
- Nemesis + Ambush Is Classic Currency Scaling
Nemesis still converts high-value monster mods extremely well, and strongboxes remain one of the most reliable sources of raw currency.
Even with all the nerfs over the years, the combination is still powerful when juiced.
- Wisps Multiply Everything
As long as Wisp Scarabs remain reasonably priced, they boost:
Scarab drops
Currency stacks
Div card piles
Fragment spreads
The return multiplier is too strong to ignore.
- Highly Efficient Mapping
Under 4 minutes per map is clean, consistent, and repeatable.
Even with slower builds, the core principle holds up:
More monsters + more Wisps + more scarab duplication = profit.
Variables That Affect Your Own Results
Your profit will vary depending on:
- Build Clear Speed
If your build clears faster than mine, profit will increase.
If slower, expect reductions.
- Market Prices
If:
Scarabs go up → profit skyrockets
Scarabs go down → returns drop
This is especially true for Containment and Wisp Scarabs.
- Divine:Chaos Ratio
When divines become more expensive relative to chaos, chaos-based loot looks weaker on paper.
- Fragment Market Volatility
Fragments spike on weekends, drop mid-week. Selling timing matters.
Is This Farming Strategy Worth It Right Now?
Yes-absolutely.
Given that Containment Scarabs are extremely inflated, Nemesis still prints value, and Wisps multiply both raw drops and currency, this strategy hits the sweet spot of:
High consistency
High scalability
Repeatable investment
Fast clear cycles
Predictable returns
Even if prices shift slightly, this route remains one of the most stable juicing strategies in the current economy.
Final Thoughts
This 50-map test confirms what many players suspected:
Scarab farming is still one of the strongest mid-investment strategies in Path of Exile, especially when Containment prices spike.
With:
38 divines invested
24.88 divines profit
Nearly 8 div/hour POE orbs site
Under 4 minutes per map
And extremely consistent drops
…it's clear that this method remains competitive with most of the top-end currency strategies available right now.
Your results may vary depending on speed and prices, but if you're looking for a powerful, repeatable, high-efficiency farm-this is absolutely worth your time.
Are you broke in Path of Exile? Struggling to afford even basic upgrades for your build? Maybe you're a brand-new player staring at high-end strategies on YouTube-the ones promising dozens of Divines per hour-but your Scuffed Act 10 Special build doesn't stand a chance of running them.
Good news: you don't need a mirror-tier build POE currency , cracked mechanics, or giga-juiced maps to make real money in PoE. In fact, with the strategy we're covering today, you can make double-digit Divines per hour with little more than a functioning endgame character.
Welcome to Stack Deck farming-a strategy so simple, so consistent, and so absurdly profitable that it's becoming the new go-to money-making method for both new players and veterans who just want fast, brain-off currency.
This guide breaks down how it works, why it's always profitable, the Atlas setup, map setup, and the exact profits you can expect. By the end, you'll know exactly how to turn your broke build into something dangerous.
Why Stack Deck Farming Works (And Why It's Always Profitable)
Stack Deck farming revolves around one truth:
The price of Stack Decks never truly collapses.
Why? Because they're one of the only items in PoE whose value automatically adjusts to the economy:
If Scarabs get more expensive → Stack Deck prices rise.
If the market fluctuates → Stack Decks stabilize.
If everyone starts farming this strategy → Scarab prices and Stack Deck prices rise together.
This means you can run this strategy on day one, mid-league, or at league end, and it will still be profitable. The values shift, but the profit margin remains shockingly stable.
Even more importantly:
You can do this strategy in completely white, un-alked tier 16 maps.
You can also scale it higher and higher depending on your build strength.
On average:
A normal build will make 10-12 Div per hour
A build optimized for ignite or proliferating damage can push 15+ Div per hour
That places Stack Deck farming in the same league as high-investment strategies-without any of the complexity.
The Core Strategy: "Put map in device. Add Scarabs. Run."
At its heart, this farm is stupidly simple:
1.Put a T16 map into your Map Device.
2.Add five Cloister Scarabs.
3.Run the map. Kill everything.
4.Watch Stack Decks rain from the sky.
That's it.
Stack Decks drop like crazy from the Cloister Scarabs themselves, but the strategy becomes massively more profitable when you combine Scarabs with:
Ritual encounters
Searing Exarch altars (for duplicate basic currency)
High pack size maps
Beyond monsters
Shrines for speed
But even without any fancy tech, the Scarabs alone guarantee profit.
Your Atlas Passive Tree Setup
There are a dozen variations of this Atlas tree out there, but here's the core that matters:
You only need three things:
- Ritual nodes
You want:
100% chance to encounter Ritual
4 Ritual Altars every map (via Cult Devotion)
Why Ritual?
Because Ritual spawns a ton of monsters, and monsters = deck drops.
You also get a chance at jackpot items including:
Mageblood
Headhunter
Divine Orbs
Mirror of Kalandra
+1 charge Synthesis rings worth Mageblood-tier currency
Don't depend on Ritual for profit-but always enjoy the surprise.
- Searing Exarch altars (Red Altars)
You want altars that say:
"Basic Currency items dropped by Enemies are duplicated."
This works on Stack Decks.
You get this mod often enough that your Stack Deck profits skyrocket.
Blue altars can be used, but red altars are significantly more consistent.
- Extra juice nodes
The rest of the tree is flexible, but highly recommended:
Beyond (huge monster count increase)
Shrines (speed and survivability)
Packed with Energy (free speed and damage when clicking Niko veins)
100% chance for Niko (more packed with energy uptime)
If your build is weak and you aren't running 8-mod maps, also consider:
Chisel Perfection
But once you upgrade into high-roll maps, you'll never need it.
Choosing Your Map: Three Budget Levels
Your profit scales with pack size, because pack size = more monsters = more decks.
There are three ways to run this strategy:
Option 1: White T16 Maps (Zero Investment)
No mods
No chisels
No alchemy
Just raw T16 maps + Cloister Scarabs
This version has lowest profit, but still positive profit.
Recommended only for very weak builds.
Option 2: Chiseled + Alked T16 Maps (Standard Budget)
Roll for 25%+ pack size.
This makes the map denser and dramatically increases Stack Deck drops.
Most players will run this version before upgrading into the top tier.
Profit expectation: 8-10 Div/hourOption 3: 8-Mod T16 Maps (Maximum Profit Version)
This is where the strategy becomes insane.
8-mod maps provide:
Much more pack size
Higher quantity
A lot more monsters
Bigger altar value
You simply buy them from other players using a pre-filtered trade search.
Filter rules:
Minimum 110% quantity
Minimum 40% pack size
Remove any mods that brick your build (no life regen, reflect, etc.)
These maps cost 5-8 chaos each and are extremely easy to buy in bulk.
Profit expectation: 12-15+ Div/hour with a build optimized for clear.
How to Run Each Map for Maximum Profit
Here's the full step-by-step process:
- Rush the boss (for Dunes map users)
Kill boss first so altars don't roll boss-related junk.
If you're using Dunes (recommended), this is very fast.
- Click every Searing Exarch altar
Look for the mod:
"Basic Currency drops are duplicated."
This is THE mod that prints money in this strategy.
Always take it immediately.
- Clear the entire map before doing Ritual
This ensures:
You get maximum altar rolls
All Rituals benefit from those altar rolls
You'll see Stack Decks dropping constantly as you clear.
- Finish all four Ritual altars at the end
Check for jackpot items.
Don't expect much-but be ready for game-changing hits.
- Drop map, load next one, repeat.
Your goal is 4-minute runs.
A strong build goes even faster.
Profit Breakdown: 60-Map Sample Results
In a 60-map test (72 total maps tracked):
Total profit: 72 Divines
~66% came directly from Stack Decks
The rest came from random currency, Scarabs, and misc drops
Cost per map:
7c per Cloister Scarab (x5)
5c per map
4c on map device
Total: 44 chaos per map (~0.36 Div)
Revenue per map:
1.2 Div per map on average
Actual profit:
0.8 Div per map
At ~4 minutes per map, this equals:
12.5 Divines per hour
And again-that's without an optimized build.
Ignite or proliferate builds completely ignore proximity shields, so they clear vastly faster, pushing profits to:
15-18 Divines per hour
This puts Stack Deck farming firmly into "top-tier strategy" territory.
Why This Strategy Is So Beginner-Friendly
Stack Deck farming is one of the rare PoE strats that:
Doesn't require a strong build
Doesn't require mechanical skill
Doesn't require heavy investment
Doesn't require bossing
Doesn't require knowledge of complex league mechanics
Doesn't require selling tons of micro-loot
Your loot is mostly:
Stack Decks
Occasional big Ritual hits
Random bulkable currency
Meaning you can liquidate most of your profit in minutes.
It's consistent, predictable, repeatable, and low-stress.
It's also one of the best ways for new players to farm their first Mageblood.
Final Thoughts: The New #1 Strategy for "I'm Broke, Please Help" Players
After testing dozens of different farming methods this league-including Breach, Delirium, Abyss, Blight, Boss rushing, and Expedition-Stack Deck farming stands out as the best combination of simplicity, consistency, and raw profit.
It will never become obsolete because:
It's economy-proof
It scales with your build
It has low barriers to entry
It is incredibly chill
Everyone always wants Stack Decks POE divine orbs
Whether you're a brand-new exile or a veteran wanting low-effort income, this is the strategy you should try.
MMOexp-POE: The 3.27 Cloister Scarab Stack-Deck Strategy Still Printing 1 Divine Every Two Maps
By Chunzliu, 2025-11-11
Despite sweeping changes to Atlas passives, map modifiers, and general drop scaling in Path of Exile 3.27, a surprising number of currency strategies have been completely gutted-or at least significantly altered. Yet one approach has essentially survived intact POE currency . If anything, it has become even more profitable due to market shifts and the sheer value of stack decks early and mid-league.
In this guide, we're taking a deep dive into the strategy that continues producing roughly one Divine every two maps, with results varying slightly depending on the economy. It's simple, scalable, beginner-friendly, and remains one of the smoothest ways to print currency without complicated setups or expensive gear.
Let's break down exactly how the updated 3.27 version works: what changed, what stayed the same, and how to maximize your profit with every map you open.
Why Cloister Scarab Stack-Deck Farming Still Works
Divination Scarabs of the Cloister were always strong-but in 3.27, they've become essential for anyone farming stack decks consistently and efficiently. The combination of scarabs, Ritual mechanics, Beyond, and high-quantity maps is still unmatched for raw loot explosions.
Here's the core loop of the strategy:
1.Use five Divination Scarabs of the Cloister in your map device.
2.Run maps with high item quantity (8-mods preferred).
3.Use an Atlas tree that guarantees Ritual in every map.
4.Block all competing mechanics that would otherwise dilute spawns.
5.Add Beyond for insane monster density.
Even with scarab prices sitting around 12 chaos each, the return is so strong that players consistently profit before even factoring in raw drops, bubblegum currency, and incidental scarabs or maps.
Step 1: The Scarab Setup-Why All 5 Slots Matter
The most important rule of the strategy:
Use all five map device slots for Divination Scarabs of the Cloister.
Yes, you can technically run four, but doing so will noticeably reduce your stack-deck count. Using five maximizes:
Divination card sources
Cloister multipliers
Density synergy with Ritual/Beyond
Your average decks per map (typically 60-100)
With scarabs costing around 12c each, a full set costs 60 chaos. But the value of the resulting stack decks drastically outweighs the investment.
Map Craft
Use:
"Increased quantity of items found in this area."
It's inexpensive and consistently outperforms any other craft for raw card drops.
Step 2: Profit Math-Why This Strategy Is Insanely Stable
Let's talk numbers.
Average Return Per Map
Minimum expected stack decks: ~60
Typical return: 70-100, depending on quantity and RNG
If stack decks are selling for 1.8-2 chaos each, that's:
Minimum return: 60 decks × 1.8c = 108 chaos
Average return: 75 decks × 1.8c = 135 chaos
Subtract your 60c scarab cost, and you're reliably clearing:
50-80 chaos profit per map
Equivalent to roughly 1 Divine per 2 maps in the current economy
And this does not include:
Raw chaos drops
Additional scarabs
Tier 17 maps
Ritual vessel rolls
Exarch/Altars money
Realistically, players often land higher than 1 Divine every two maps.
Step 3: Mapping Approach-What Maps to Run
Best-in-slot: 8-mod corrupted maps
If you can buy or sustain them naturally, 8-mods are king. They offer:
Huge item quantity
Extremely high pack size
Synergy with Beyond and Ritual
Just make sure your build can handle the random modifiers.
If you can't run 8-mods:
You can still use:
Underground Sea
Strand
Jungle Valley
Mesa
Chisel → Alch → Vaal → Run it.
Even without 8-mods, you will still profit-just slightly less.
Optional: Delirium Orbs
If your map isn't already corrupted:
Apply one Delirium Orb for a slight density and reward boost.
If your map is already 8-mod corrupted:
You cannot apply Delhi-stick with the mods.
Step 4: Updated Atlas Tree-Ritual + Beyond Combo
The Atlas tree drives this strategy. Here's what you want:
- Ritual Cluster (Mandatory)
Take every major Ritual node:
Sacred Lands (monsters resurrect with cards)
Devotion (+1 ritual, guaranteeing 4 rituals per map)
Ritual spawn chance nodes
Ritual creates its own monsters that:
Drop stack decks
Scale with quantity and Beyond
Add bonus card drops from revivals
You must force Ritual to appear in every map-or you lose a huge chunk of profit.
- Block All Competing Mechanics
Block:
Expedition
Legion
Rogues
Abyss
Delirium
Heist
Metamorph
These dilute your Ritual spawn chances.
Leave enabled:
Ultimatum
Blight
Sacred Grove
These occasionally give valuable scarabs or raw currency.
Optional:
If Ritual still doesn't spawn reliably, block Sacred Grove as well.
- Beyond Cluster
Take:
Torrent of Fear
Scent of Blood
Pale ClarionOr swap Pale Clarion for Varunastra's Wrong if you prefer unique drops.
Beyond greatly increases:
Monster density
Pack chains
Loot explosions
Stack deck counts
For this strategy, Beyond is a massive profit multiplier with almost zero downside.
- Map Modifiers / Pack Size
Take every pack size and quantity scaling node you can get:
Perfection
Mountain Range
Enhanced Monster Modifiers
Explicit Modifier effect
More packs = more altars = more Ritual monsters = more stack decks.
- Boss Influence -Exarch vs. Eater
Both work, but there's a clear winner.
Exarch Recommended
Why?
The Exarch "duplicate basic currency" altar affects stack decks.
Exarch maps drop more raw chaos.
Early league divines are cheap, making consistent chaos gains valuable.
Eater is still fine
There is just less synergy with stack decks early league.
If you're comfortable clicking altars and enjoy more stable returns, Exarch is the safe pick.
Step 5: Singular Focus (Optional)
If you want to control your map drops:
Singular Focus (3 points) is a great addition.
It shifts map drops toward your chosen map, helping you sustain your favorite layout indefinitely.
Step 6: Example Loot-What to Expect
Here's a real example:
Two maps produced…
147 stack decks (approx. 270 chaos)
Tier 17 "Fortress" map
Multiple scarabs
Bubblegum currency
Scarabs spent:
10 × 12c each = 120c
Net profit:
270c - 120c = 150c profit
Equivalent to 1 Divine at current rates-and that's only from stack decks.
Add raw drops, T17 maps, altars, and miscellaneous items, and the profit climbs even higher.
This level of consistency is what makes the strategy so reliable throughout the league.
Why This Strategy Survives Every Patch
Cloister Scarab farming is effectively future-proof, because:
Stack decks always have demand.
Ritual scales off quantity, not patch-specific mechanics.
Beyond ensures massive density regardless of map changes.
The market doesn't crash for stack decks like it does for essence or scarab spam.
Even with scarab prices fluctuating buy POE currency , the profit margin remains strong. Players who refine their mapping speed can squeeze 2-3 Divines per hour with ease.
Final Thoughts: A Strategy That Will Stay Profitable All League
While many farming strategies in Path of Exile rise and fall with each patch, Cloister Scarab stack-deck farming has proven to be the exception. With the right Atlas tree, full scarab investment, and density multipliers, you'll consistently generate huge amounts of stack decks-enough to turn almost any build into a currency-printing machine.
MMOexp-POE: Async Trading and Gold Refunds Confirm GGG’s Plan to Merge POE1 and POE2 Systems
By Chunzliu, 2025-10-25
Hey Exiles, strap in-teaser season for Path of Exile's next league is here, and GGG has quietly dropped a handful of previews that could reshape the economy, the Atlas, and even the way we trade forever. Between a complete rework of Breach POE currency , the introduction of asynchronous trading, and major quality-of-life (QoL) updates, this could be one of the most transformative POE1 patches in years.
Let's unpack what's coming-and who the real winners and losers might be in the next era of Wraeclast.
Breach 2.0: Keepers of the Flame?
The first teaser is short, cryptic, and oozing purple chaos. A mysterious orb pulses with tentacles and inner corruption before a clawed hand bursts through the screen. The community instantly connected the imagery to Breach-but this doesn't look like a simple repeat of 2016's content. Instead, it feels like a reimagined Breach, one that could serve as the lore bridge between POE1's Atlas and POE2's corruption systems.
The rumored title, "Keepers of the Flame," fits the theme perfectly-ancient forces, corrupted energy, and power sealed within something that should never be touched. The teaser's narrator hints at "the hive" and "flamekeepers," which doesn't sound very Breach-like at first. But the purple fire, disembodied hands, and overall design are unmistakable.
If this is Breach 2.0, it's not just a visual update. It could represent an evolution-possibly blending Beyond-style corruption mechanics from POE2 into POE1's endgame. With Beyond nodes moving and Breach disappearing from the Atlas tree, it's likely that this is the connective tissue tying the two games' lore and systems together.
Heist QoL Overhaul-Max-Level Rogues and Easier Contracts
GGG's second teaser revealed something players have wanted for years: Heist rogues will now start fully leveled. That means no more endless contract grinding just to make your crew usable. Whether you're cracking chests, farming blueprints, or running Grand Heists, this change dramatically lowers the barrier to entry.
Here's what this means in practical terms:
Every rogue has maxed skills from the moment you unlock them.
You'll only need to run a few introductory Heists rather than dozens.
Heist contracts and blueprints instantly become valuable passive income sources.
Even if you don't run Heists yourself, mapping with Heist nodes on your Atlas now has new value-other players will want your contracts. You can sell them asynchronously (more on that in a moment) and rake in easy profits.
There's also speculation around a "lock" symbol on the rogue leveling icon. Some players think this might connect to a new automated gem leveling system, removing the need for constant clicking. If that turns out to be true, it's a small but powerful QoL update for long play sessions.
Full Passive Tree Refunds and Atlas Respecs with Gold
The third teaser showed something equally game-changing: full passive tree respecs for both your character and Atlas-using gold instead of orbs.
In the footage, refunding Atlas points cost around 2,000 gold per point, a surprisingly fair rate that should help keep Orbs of Unmaking cheap throughout the league. For anyone who constantly experiments with different farming setups, this change makes it far easier to pivot strategies mid-league without emptying your wallet.
The video also teased some subtle but significant Atlas tree updates:
Breach nodes are gone entirely.
Beyond wheels have been moved and expanded into Breach's former spots.
Abyss, Legion, Harvest, and Delirium wheels shifted upward to maintain balance.
In short, GGG didn't just delete Breach-they rebuilt the tree's entire structure to fit a new meta. The positioning now creates new synergies like Beyond + Legion or Beyond + Abyss, while removing the old Alva + Beyond overlap.
This reshuffling hints strongly that Beyond will act as a "core corruption layer" going forward, possibly functioning like Breach once did-as a mappable, blockable mechanic with its own spawn chance.
Asynchronous Trading-The Biggest Economic Revolution Yet
And now, the massive one: asynchronous trading is coming to POE1.
Eagle-eyed players noticed a "Manage Shop" button in the passive respec teaser-the exact phrase used in POE2's async trading interface. This confirms what many suspected when GGG began transferring premium trade tabs between POE1 and POE2: the backend is being unified.
What does this mean for players?
You'll be able to list and sell items while offline.
No more needing to pause mapping, portal out, or chase trade whispers mid-run.
Selling bulk items like contracts, beasts, or blighted maps becomes effortless.This update has enormous ripple effects across the entire economy:
Gear quality across the board will improve, since players can more easily buy upgrades.
Ground loot will drop in value, as better gear becomes more accessible.
Currency flow will rise sharply, favoring players who trade frequently.
In short, trading becomes frictionless-and that means POE's economy is about to accelerate faster than ever before.
Winners and Losers in the New Meta
Larald broke down which league mechanics stand to gain (or lose) the most from these sweeping changes. Here's the rundown:
Winners (+1 and Up)
Heist: Massive buff. Easier to start, faster to profit, and perfect for passive income.
Beastiary: No more bulk-trading nightmares. Selling individual beasts becomes practical.
Expedition: Easier to offload logbooks, giving steady profits without constant bartering.
Abyss & Legion: Both gain synergy with Beyond. Expect new combo farming strategies.
Blight: Blighted and Blight-Ravaged maps become liquid assets thanks to async trade.
Maven/Conqueror Farming: Selling Shaper and Elder maps in bulk is now painless.
Labyrinth: The biggest winner by far. You can't zone out during lab runs, so async trade means you can now profit continuously without stopping. Farming Transfigured Gems just got way more appealing.
Losers (-1 and Below)
Rog (Expedition NPC): Crafting items will be easier to sell, but prices will drop due to higher gear availability.
Harvest: Loses some early-league demand as basic crafting becomes less essential. Still powerful later.
Delirium: Takes a small hit due to the removal of easy Beyond synergy routes.
Overall, the buffs far outweigh the nerfs. Many previously niche mechanics now shine under asynchronous trade-especially those that rely on volume and patience.
Quality of Life Updates Continue to Impress
GGG also teased smaller QoL changes, like the long-requested stacked deck improvement. Players can now Ctrl+Right Click to instantly move stacked decks into their inventory, or Shift+Ctrl+Right Click to drop them all at once.
This is a small change on paper, but it eliminates hours of repetitive clicking-and keeps wrists intact during massive div card openings.
There's also an intriguing mystery: a two-handed slam build was shown using a strange purple skill icon on the middle mouse button. Nobody knows what it is yet, but speculation ranges from a new chaos-infused slam to an early peek at a POE2 skill crossover.
Economic and Gameplay Impact: The Bigger Picture
These updates point toward a massive convergence between POE1 and POE2 systems. Beyond is now a core part of the Atlas. Gold is gaining more practical use. Trading is going async-a foundational POE2 system.
The writing's on the wall: GGG is methodically future-proofing POE1 so that its systems remain compatible with POE2's eventual live-service ecosystem. Players moving between both titles will share similar economic and interface structures, making the transition seamless.
This also sets the stage for an even more connected economy-perhaps even cross-game trading or shared account systems once both titles are fully active.
Final Thoughts-The Dawn of a New Era for POE1
The teasers might be short, but their implications are enormous. Breach 2.0 (or "Keepers of the Flame") looks like a story-driven bridge between games. The Atlas tree is evolving into a more interconnected design. Heist, Blight, and Labyrinth are all about to become far more profitable. And asynchronous trading? That's the kind of change that redefines how players engage with the economy itself.
It's the calm before a massive storm of change-and for once, that storm looks exciting rather than terrifying.
Patch 3.28 may not be the largest in terms of raw content, but it's arguably one of the most important updates in Path of Exile's long history. It modernizes the game's systems, flattens old pain points, and nudges everything closer to POE2's standard of polish.
As Larald put it: "It's not a huge amount of info yet, but what we've seen has been delicious. GGG-we're starving. Feed us more teasers POE orbs site ."
Until then, polish those Beyond orbs, prep your Atlas trees, and maybe-just maybe-start stockpiling Heist contracts before prices go wild.
With the release of Path of Exile 3.26, players are experimenting with new skills, ascendancies, and gearing options to tackle both mapping and endgame bosses. If you're looking for the most effective and fun builds this league POE currency , this guide highlights the top 10 best builds for 3.26.
For each build, we'll cover its strengths, weaknesses, key mechanics, gearing priorities, and core gem setups-helping you choose the right path whether you're a beginner or a seasoned exile.
- Lightning Arrow Deadeye
Overview:
The Lightning Arrow Deadeye remains one of the fastest and smoothest bow builds in the game, excelling at map clear with projectile-based AoE. By combining Lightning Arrow with Artillery Ballista, you achieve devastating screen-wide coverage.
Offense:
Scales flat elemental damage, attack speed, and critical strikes.
Leverages projectile modifiers, Sniper's Mark, and Frenzy charges.
Projectile speed also increases clear efficiency and offscreen kills.
Defense:
100% spell suppression, high evasion, and elemental avoidance via Ancestral Vision.
Life leech and Grace for sustain.
Strengths: Incredible mapping speed and low input gameplay.
Weaknesses: Limited bossing potential and less suited for hardcore.
Best for: Players who value speed and flexibility in a league starter.
- Volcanic Fissure Berserker
Overview:
A melee slam build that feels more like a ranged skill, thanks to fissures that snake across the ground and auto-target enemies. The Berserker ascendancy amplifies both speed and burst damage.
Offense:
Multiple fissure eruptions per cast, often three or more.
Warcries like Seismic Cry boost attack speed and exerted damage.
Prismatic Tincture adds uptime for massive bursts.
Defense:
Six Endurance charges, Fortify, and suppression gear.
Overleech via Glorious Vanity offsets Berserker's life decay.
Strengths: Lightning-fast clears and massive AoE coverage.
Weaknesses: Requires precise positioning to maximize fissure eruptions.
Best for: Players who like active, timing-based melee builds with explosive clears.
- Poison Concoction Pathfinder
Overview:
This build fires poison-laced projectiles that ramp up deadly damage over time. The Pathfinder ascendancy shines with flask synergy, boosting both offense and survivability.
Offense:
Chaos damage, poison scaling, and critical strikes.
Projectile speed ensures reliable application across maps.
Defense:
Evasion, energy shield, and flask-powered sustain.
Life regeneration amplified by Pathfinder's flask mastery.
Strengths: Budget-friendly, smooth to level, and reliable for mapping.
Weaknesses: Boss damage is strong but requires flask uptime management.
Best for: Players seeking an economical, flask-heavy build that scales into endgame.
- Poison SRS Necromancer
Overview:
Summon Raging Spirits (SRS) become poison-dealing assassins, overwhelming enemies with minions that stack deadly DoTs. The Necromancer ascendancy boosts both minion power and poison scaling.
Offense:
Minion spam with chaos and critical strike scaling.
High DPS once minions are in play.
Defense:
Minions act as a frontline shield.
Energy shield and regen sustain the summoner.
Strengths: Excellent mapping efficiency, safe ranged playstyle.
Weaknesses: Minion AI can sometimes feel clunky against mobile bosses.
Best for: Minion lovers who want poison mechanics layered in for strong bossing.
- Bleed Gladiator
Overview:
This melee build stacks bleed effects with swift attacks, tearing through enemies while staying tanky thanks to Gladiator's defensive ascendancy.
Offense:
Scales physical damage, attack speed, and bleed multipliers.
Benefits from popular bleed uniques and critical strike options.
Defense:
High life, armor, and block chance.
Fortify and bleed immunity gear keep you safe.
Strengths: High boss damage and strong defenses.
Weaknesses: Clear speed lags behind top-tier projectile builds.
Best for: Players who enjoy up-close melee combat with durability.
- Explosive Arrow Ballista
Overview:
A hybrid between traps and totems, this build summons ballistas that fire explosive arrows, layering massive AoE explosions.
Offense:
Fire, projectile, and trap damage scaling.
Leverages critical strikes and elemental penetration.
Defense:
Evasion, life, and flask mitigation.
Careful placement allows safe play.
Strengths: Extremely high clear speed and tactical gameplay.
Weaknesses: Stationary ballistas can struggle against mobile bosses.
Best for: Players who like strategic turret playstyles with explosive visuals.
- Poison Concoction Slayer
Overview:
A variant of the Pathfinder setup, but with Slayer's powerful leech mechanics. It offers better sustain and tankiness while still pumping out deadly poison stacks.
Offense:
Chaos damage, poison scaling, and crit multipliers.
High uptime with rapid attacks.Defense:
Slayer's life leech and regen, plus Fortify.
Naturally tankier than other poison builds.
Strengths: Strong sustain, good mapping, and excellent bossing.
Weaknesses: Slightly slower than Pathfinder due to flask reliance.
Best for: Players who want a poison archetype with more survivability.
- Ice Shot Miner Deadeye
Overview:
A clever hybrid that combines Ice Shot with mines for bursty, cold-based AoE. Deadeye ascendancy enhances projectile count and damage.
Offense:
Cold scaling, crit strikes, and extra projectiles.
Mines provide safe ranged bursts.
Defense:
Evasion, dodge, and life leech.
Mine playstyle allows distance-based safety.
Strengths: Great clearing speed, flexible engagement ranges.
Weaknesses: Mine detonation can feel clunky for some players.
Best for: Tactical ranged players who want flexible, high-DPS gameplay.
- Archmage Vortex Hierophant
Overview:
A caster powerhouse that leverages Vortex for consistent cold damage over time, fueled by Hierophant's mana sustain.
Offense:
Cold damage, spell damage, and crit scaling.
Energy shield recharge ensures uptime.
Defense:
High energy shield, mana regen, and Hierophant buffs.
Solid sustain in long boss fights.
Strengths: Excellent bossing with consistent DoT uptime.
Weaknesses: Early leveling feels slow until mana sustain is online.
Best for: Players who love mana-stacking casters with tanky defenses.
- Ground Slam Slayer
Overview:
A simple but effective melee build focused on Ground Slam and bleed stacking. The Slayer ascendancy provides sustain and survivability, making it beginner-friendly.
Offense:
Physical damage, attack speed, and bleed chance.
Area coverage through Ground Slam's wide swings.
Defense:
High life pool, Fortify, and armor scaling.
Slayer's strong leech mechanics keep you alive.
Strengths: Reliable and straightforward melee with solid bossing.
Weaknesses: Not as flashy or fast as meta-clearing builds.
Best for: Beginners and veterans alike who want a reliable melee archetype.
Final Thoughts POE orbs for sale
No matter your preference, each of these builds offers a strong balance of offense, defense, and progression potential. With 3.26 introducing new endgame content and challenges, these builds are well-equipped to handle everything Wraeclast throws at you.
Path of Exile (PoE) is a game known for its complex mechanics, deep customization, and endless variety of builds. Each league brings new strategies, metas, and playstyles to explore. In patch 3.26, one of the standout caster builds making waves is the Penance Brand of Dissipation Hierophant. This build blends fast-paced gameplay POE currency , strong survivability, and satisfying mechanics into one of the most fun caster archetypes available.
If you're looking for a build that clears maps quickly, feels fluid to play, and scales well into the endgame, the Penance Brand of Dissipation might be your next character. This guide will walk you through the build's strengths, weaknesses, leveling tips, passive tree priorities, gem setups, gear choices, mercenary support, and overall gameplay strategy.
Why Play Penance Brand of Dissipation?
The Penance Brand skill attaches a magical brand to enemies, building up stored energy that periodically releases in powerful pulses. Once charged, the energy detonates in devastating area-of-effect (AoE) explosions. With the Dissipation variant, this damage-over-time playstyle becomes highly rewarding, as the brands scale beautifully with cast speed, duration, and AoE modifiers.
Here's why players love this build:
Smooth Mapping-Fast-paced explosions clear dense packs almost instantly.
Strong Survivability-Thanks to Hierophant ascendancy synergies with Mind over Matter and Eldritch Battery, this caster feels tankier than most.
Decent Bossing-Sustained brand damage combined with mobility allows you to handle bosses without being locked in place.
Fun Mechanics-The rhythm of placing brands, recalling them, and watching enemies melt is incredibly satisfying.
However, it's not without its challenges. Early leveling feels clunky, it's gear-dependent to truly shine, and it requires some micromanagement with Brand Recall to maximize damage uptime. Still, once mastered, this build feels powerful and rewarding.
Leveling the Build
Leveling as a Penance Brand character is not straightforward. The skill itself only becomes available at level 28, and even then, it doesn't feel strong until you invest in key supports and gear.
Early Leveling Recommendations:
Use Stormblast Mine, Arc, or Holy Flame Totem for the early acts. These skills provide reliable clear and smooth campaign progression.
Grab mana regeneration nodes and run Clarity to sustain casting costs.
Equip leveling uniques if available, such as Lifesprig wands or Tabula Rasa for a six-link early advantage.
Transition to Penance Brand:
At level 28, start slotting in Penance Brand with supports like Increased Duration and Swiftbrand.
The build improves drastically once you acquire Brand Recall, allowing you to reposition and reapply brands seamlessly.
By Act 6+, when you gain access to items like Call of the Brotherhood and ascendancy nodes boosting brand effectiveness, the playstyle becomes smooth.
Leveling might not be the strongest aspect of this build, but the late-campaign payoff is worth it.
Ascendancy Choices
As a Hierophant, your ascendancy nodes perfectly complement the brand playstyle. Prioritize them in this order:
1.Conviction of Power-Grants consistent power and endurance charges, boosting both damage and defenses.
2.Arcane Blessing-Ensures permanent Arcane Surge, providing increased spell damage and mana regeneration.
3.Illuminated Devotion-Adds cast speed and elemental penetration while Arcane Surge is active, improving damage output.
4.Sign of Purpose-A core node for brand builds, enhancing attachment/detachment speed and significantly improving Brand Recall.
5.These ascendancies work in harmony to keep your brands active, powerful, and mobile while shoring up survivability through charge generation and mana sustain.
Passive Skill Tree
The passive tree focuses on three key areas: energy shield, mana scaling, and brand efficiency.
Key Notables to Target:
Brand Equity and Holy Conquest-Enhance brand duration and recall effectiveness.
Deep Thoughts and Arcane Will-Strengthen mana regeneration and sustain, synergizing with Hierophant's ascendancy.
Prodigal Perfection and Essence Surge-Boost energy shield while also scaling spell damage.
The build naturally stretches between the Templar, Witch, and Shadow regions of the tree, prioritizing intelligence, energy shield nodes, and spell damage clusters. Jewel sockets near Witch and Shadow are valuable for scaling damage via cluster jewels such as Eagle Ruin or Vivid Spark.
Core Gem Setup
Your primary skill setup revolves around maximizing Penance Brand of Dissipation.
Main Six-Link:
Penance Brand of Dissipation
Awakened Controlled Destruction
Physical to Lightning
Arcane Surge
Awakened Lightning Penetration
Concentrated Effect (swap with Increased AoE for mapping)Movement Skills:
Shield Charge + Faster Attacks
Flame Dash or Blink for teleport repositioning
Defensive Setup:
Vaal Molten Shell + Increased Duration (automated with Cast When Damage Taken)
Determination + Vitality + Tempest Shield for armor, regen, and block chance
Utility & Auras:
Zealotry and Discipline for offense and energy shield
Clarity if additional mana sustain is needed
Curse on Hit setups with Punishment or Elemental Weakness to debuff enemies
This gem configuration provides a balance between raw damage, mobility, and survivability.
Recommended Gear
The build performs best with a mix of rares and uniques that boost spell damage, energy shield, and resistances while enhancing brand mechanics.
Weapons:
Royal Sceptre-Look for spell damage, mana regen, and brand modifiers.
Shield: Dawnbreaker-Provides strong defensive layering with armor and resistances.
Chest:
Rare Sacrificial Chainmail with high energy shield and armor for hybrid defenses.
Gloves & Boots:
Crafted rares with resistances, movement speed, and life/ES scaling.
Amulet:
The Eternal Struggle-Offers elemental penetration and strong stat scaling for casters.
Rings:
Two Amethyst Rings for chaos resistance and additional life/mana.
Belt:
Stygian Vise with energy shield recovery, resistances, and a powerful abyss jewel socket.
Jewel Options:
Watcher's Eye with mana/energy shield interactions is best-in-slot.
Cluster jewels boosting brand damage and recovery speed provide substantial gains.
Mercenary Setup
While not core to Path of Exile gameplay for most builds, if you're running companions in private leagues or themed play, prioritize those that scale with your auras and curses.
Ideal Choice: A Fallen Reverend mercenary with high strength/intelligence scaling.
Equip them with:
Crown of the Tyrant for elemental damage boosts
Gloves that apply Elemental Weakness on Hit
Rings enabling multiple curses (Doedre's Damning and crafted curse-on-hit mods)
This setup amplifies your overall offensive power significantly during boss encounters.
Gameplay Strategy
The Penance Brand of Dissipation build offers a fast-paced, strategic, and highly rewarding playstyle.
Place brands on packs → let them charge and detonate → recall to reposition → repeat.
Use Brand Recall often to maintain uptime on moving targets and to reposition damage while dodging.
Manage flask usage carefully, as utility flasks are vital for defense and speed.
Against bosses, drop brands consistently while focusing on dodging mechanics. Your brands will continue pulsing and exploding, providing reliable damage even while you move.
Defensively, the build leverages layered mechanics:
Energy Shield + Mana Sustain through Eldritch Battery and Mind over Matter.
Armor + Block from Determination and Tempest Shield.
Mobility via Shield Charge and Flame Dash to avoid incoming hits.
Once geared, this build excels at mapping and can handle endgame bosses like Sirus, Maven, and Uber Elder with good positioning and uptime.
Final Thoughts
The Penance Brand of Dissipation Hierophant is one of the most enjoyable caster builds in Path of Exile 3.26. While it requires some effort to set up-particularly during the leveling phase-it rewards players with incredible mapping speed buy Path of exile currency , solid survivability, and a mechanically engaging playstyle.
With the right gear and practice, this build can carry you through the entire endgame, from farming maps to tackling pinnacle bosses. If you're looking for a caster that feels both powerful and fun, the Penance Brand of Dissipation deserves a spot on your radar this league.